Blood Pacts
A technique of magic that allows for avatars to unleash devistating attacks or beneficial effects.SMN Avatars are the only user of these "Blood Pacts". Characters need the "Summoning Magic" skill and "Summoning Pact" for the related Avatar in order to learn Blood pacts.
-Blood Pact: Rage-
Poison Claws
Blood Pact Of The Slumbering Beast "Carbuncle". Deals Physical Damage To A Target And Potentially Causes Poison
deals physical damage
may cause "Poisoned" status
roll 1d20 if below 5 the target is poisoned
lasts 6 rounds
MP:
LVL: SMN
Claw
Blood Pact Of The Slumbering Beast "Garuda". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Punch
Blood Pact Of The Slumbering Beast "Ifrit". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Rock Throw
Blood Pact Of The Slumbering Beast "Titan". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Barracuda Dive
Blood Pact Of The Slumbering Beast "Leviathan". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Axe Kick
Blood Pact Of The Slumbering Beast "Shiva". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Shock Strike
Blood Pact Of The Slumbering Beast "Ramuh". Deals Physical Damage To A Target And May Potentialy Stun
deals physical damage
may cause "Stuned" status
roll 1d20 if below 5 the target is stuned
lasts 6 rounds
MP:
LVL: SMN
Camisado
Blood Pact Of The Slumbering Beast "Diabolos". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Moonlit Charge
Blood Pact Of The Slumbering Beast "Fenrir". Deals Physical Damage To A Target And May Potentialy Blind
deals physical damage
may cause "Blinded" status
roll 1d20 if below 5 the target is blinded
lasts 6 rounds
MP:
LVL: SMN
Crescent Fang
Blood Pact Of The Slumbering Beast "Fenrir". Deals Physical Damage To A Target And May Potentialy Paralyze
deals physical damage
may cause "Paralyzed" status
roll 1d20 if below 5 the target is Paralyzed
lasts 6 rounds
MP:
LVL: SMN
Fire II
Blood Pact Of The Slumbering Beast "Ifrit". Deals Fire Element Damage To A Target
deals fire damage
MP:
LVL: SMN
Stone II
Blood Pact Of The Slumbering Beast "Titan". Deals Earth Element Damage To A Target
deals earth damage
MP:
LVL: SMN
Water II
Blood Pact Of The Slumbering Beast "Leviathan". Deals Water Element Damage To A Target
deals water damage
MP:
LVL: SMN
Blizzard II
Blood Pact Of The Slumbering Beast "Shiva". Deals Ice Element Damage To A Target
deals ice damage
MP:
LVL: SMN
Thunder II
Blood Pact Of The Slumbering Beast "Ramuh". Deals Thunder Element Damage To A Target
deals thunder damage
MP:
LVL: SMN
Aero II
Blood Pact Of The Slumbering Beast "Garuda". Deals Wind Element Damage To A Target
deals wind damage
MP:
LVL: SMN
Thunderspark
Blood Pact Of The Slumbering Beast "Ramuh". Deals Lightning Damage To All Targets And Potentially Causes Paralysis
deals lightning damage to all targets
may cause "Paralyzed" status
roll 1d20 if below 5 the target is paralyzed
lasts 6 rounds
MP:
LVL: SMN
Rock Buster
Blood Pact Of The Slumbering Beast "Titan". Deals Physical Damage To A Target And Potentially Causes Bind
deals physical damage
may cause "Bound" status
roll 1d20 if below 5 the target is bound
lasts 6 rounds
MP:
LVL: SMN
Tail Whip
Blood Pact Of The Slumbering Beast "Leviathan". Deals Physical Damage To A Target And Potentially Causes Weight
deals physical damage
may cause "Weighted" status
roll 1d20 if below 5 the target is Weighted
lasts 6 rounds
MP:
LVL: SMN
Burning Strike
Blood Pact Of The Slumbering Beast "Ifrit". Deals Fire Damage To A Target
deals fire damage
MP:
LVL: SMN
Double Punch
Blood Pact Of The Slumbering Beast "Ifrit". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Megalith Throw
Blood Pact Of The Slumbering Beast "Titan". Deals Physical Damage To A Target And Potentially Causes Slow
deals physical damage
may cause "Slowed" status
roll 1d20 if below 5 the target is slowed
lasts 6 rounds
MP:
LVL: SMN
Double Slap
Blood Pact Of The Slumbering Beast "Shiva". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Meteorite
Blood Pact Of The Slumbering Beast "Carbuncle". Deals Light Damage To A Target
deals light damage
MP:
LVL: SMN
Fire IV
Blood Pact Of The Slumbering Beast "Ifrit". Deals Fire Element Damage To A Target
deals fire damage
MP:
LVL: SMN
Stone IV
Blood Pact Of The Slumbering Beast "Titan". Deals Earth Element Damage To A Target
deals earth damage
MP:
LVL: SMN
Water IV
Blood Pact Of The Slumbering Beast "Leviathan". Deals Water Element Damage To A Target
deals water damage
MP:
LVL: SMN
Blizzard IV
Blood Pact Of The Slumbering Beast "Shiva". Deals Ice Element Damage To A Target
deals ice damage
MP:
LVL: SMN
Thunder IV
Blood Pact Of The Slumbering Beast "Ramuh". Deals Thunder Element Damage To A Target
deals thunder damage
MP:
LVL: SMN
Aero IV
Blood Pact Of The Slumbering Beast "Garuda". Deals Wind Element Damage To A Target
deals wind damage
MP:
LVL: SMN
Eclipse Bite
Blood Pact Of The Slumbering Beast "Fenrir". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Nether Blast
Blood Pact Of The Slumbering Beast "Diabolos". Deals Dark Damage To A Target
deals dark damage
MP:
LVL: SMN
Chaotic Strike
Blood Pact Of The Slumbering Beast "Ramuh". Deals Physical Damage To A Target And Potentially Causes Stun
deals physical damage
may cause "Stuned" status
roll 1d20 if below 5 the target is stuned
lasts 1 rounds
MP:
LVL: SMN
Mountain Buster
Blood Pact Of The Slumbering Beast "Titan". Deals Physical Damage To A Target And Potentially Causes Bind
deals physical damage
may cause "Bound" status
roll 1d20 if below 5 the target is bound
lasts 6 rounds
MP:
LVL: SMN
Spinning Dive
Blood Pact Of The Slumbering Beast "Leviathan". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Flaming Crush
Blood Pact Of The Slumbering Beast "Ifrit". Deals Fire Damage To A Target
deals fire damage
MP:
LVL: SMN
Predator Claws
Blood Pact Of The Slumbering Beast "Garuda". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Megalith Throw
Blood Pact Of The Slumbering Beast "Titan". Deals Physical Damage To A Target And Potentially Causes Slow
deals physical damage
may cause "Slowed" status
roll 1d20 if below 5 the target is slowed
lasts 6 rounds
MP:
LVL: SMN
Rush
Blood Pact Of The Slumbering Beast "Shiva". Deals Physical Damage To A Target
deals physical damage
MP:
LVL: SMN
Holy Mist
Blood Pact Of The Slumbering Beast "Carbuncle". Deals Light Damage To A Target
deals light damage
MP:
LVL: SMN
Thunderstorm
Blood Pact Of The Slumbering Beast "Ramuh". Deals Lightning Damage To A Target
deals lightning damage
MP:
LVL: SMN
Geocrush
Blood Pact Of The Slumbering Beast "Titan". Deals Earth Damage To A Target deals earth damage
MP:
LVL: SMN
Grand Fall
Blood Pact Of The Slumbering Beast "Leviathan". Deals Water Damage To A Target
deals water damage
MP:
LVL: SMN
Meteor Strike
Blood Pact Of The Slumbering Beast "Ifrit". Deals Fire Damage To A Target
deals fire damage
MP:
LVL: SMN
Wind Blade
Blood Pact Of The Slumbering Beast "Garuda". Deals Wind Damage To A Target
deals wind damage
MP:
LVL: SMN
Heavenly Strike
Blood Pact Of The Slumbering Beast "Shiva". Deals Ice Damage To A Target
deals ice damage
MP:
LVL: SMN
Night Terror
Blood Pact Of The Slumbering Beast "Diabolos". Deals Dark Damage To A Target That Gains A Potency Bonus When Target Is Asleep
deals dark damage
target asleep: x1.5 DMG
MP:
LVL: SMN
Lunar Bay
Blood Pact Of The Slumbering Beast "Diabolos". Deals Dark Damage To A Target That Gains A Potency Bonus Depending On Moon Phase
deals dark damage
Moon Pase: %moon x 1.5
MP:
LVL: SMN
-Blood Pact: Ward-
Healing Ruby
Blood Pact Of The Slumbering Beast "Carbuncle". Cures A Meager Ammount Of HP
restores HP of target
MP:
LVL: SMN
Somnolence
Blood Pact Of The Slumbering Beast "Diabolos". Deals Darkness Damage To A Target And Potentially Causes Weight
deals darkness damage
may cause "Weighted" status
roll 1d20 if below 5 the target is weighted
lasts 6 rounds
MP:
LVL: SMN
Lunar Cry
Blood Pact Of The Slumbering Beast "Fenrir". Lowers Accuracy And Evasion Bonus Of All Targets Depending On Moon Phase
decreases ACC based on Moon Phase
ACC: moon%x1
decreases EVA based on Moon Phase
EVA: moon%x1
MP:
LVL: SMN
Shining Ruby
Blood Pact Of The Slumbering Beast "Carbuncle". Adds Protect And Shell Effect To All Targets
ands "Protect" and "Shell" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Aerial Armor
Blood Pact Of The Slumbering Beast "Garuda". Adds Blink Effect To All Targets
ands "Blink" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Frost Armor
Blood Pact Of The Slumbering Beast "Shiva". Adds Ice Spikes Effect To All Targets
ands "Ice Spikes" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Nightmare
Blood Pact Of The Slumbering Beast "Diabolos". Potentially Forces All Targets To Sleep And Inflicts Bio
may cause "Sleeped" status
roll 1d20 if below 5 the target is sleeped
lasts 6 rounds
may cause "Bioed" status
roll 1d20 if below 5 the target is bioed
lasts 6 rounds
Bio effect does not wake sleeping enemies
MP:
LVL: SMN
Rolling Thunder
Blood Pact Of The Slumbering Beast "Ramuh". Adds Enthunder Effect To All Targets
ands "Enthunder" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Lunar Roar
Blood Pact Of The Slumbering Beast "Fenrir". Removes A Beneficial Effect From All Targets
may Dispel a status effect
roll 1d20 if below 5 the effect is dispeled
MP:
LVL: SMN
Slowga
Blood Pact Of The Slumbering Beast "Leviathen". Potentially Causes Slow To All Targets
may cause "Slowed" status
roll 1d20 if below 5 the target is slowed
lasts 6 rounds
MP:
LVL: SMN
Whispering Wind
Blood Pact Of The Slumbering Beast "Garuda". Cures A Meager Ammount Of HP Of All Targets
restores HP of all targets
MP:
LVL: SMN
Crimson Howl
Blood Pact Of The Slumbering Beast "Ifrit". Enhances Attack Bonus Of All Targets
increases ATK
+10 ATK
lasts 6 rounds
MP:
LVL: SMN
Sleepga
Blood Pact Of The Slumbering Beast "Diabolos". Potentially Forces All Targets To Sleep
may cause "Sleeped" status
roll 1d20 if below 5 the target is sleeped
lasts 6 rounds
MP:
LVL: SMN
Lightning Armor
Blood Pact Of The Slumbering Beast "Shiva". Adds Shock Spikes Effect To All Targets
ands "Shock Spikes" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Ecliptic Growl
Blood Pact Of The Slumbering Beast "Fenrir". Enhances Core Fundamentals Of All Targets Depending On Moon Phase
increases STR,DEX,VIT based on Moon Phase
STR,DEX,VIT: moon%x1
increases AGI,INT,MND,CHR based on Moon Phase
AGI,INT,MND,CHR: moon%x1
MP:
LVL: SMN
Glittering Ruby
Blood Pact Of The Slumbering Beast "Carbuncle". Randomly Enhances One Core Fundamental
increases one core fundamental
random number 1~7, then add +7 to the coresponding fundemental
lasts 6 rounds
MP:
LVL: SMN
Earthen Ward
Blood Pact Of The Slumbering Beast "Titan". Adds Stoneskin Effect To All Targets
ands "Stoneskin" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Spring Water
Blood Pact Of The Slumbering Beast "Garuda". Cures A Meager Ammount Of HP And Removes One Status Problem Of All Targets
restores HP of all targets
removes one status problem
MP:
LVL: SMN
Hastega
Blood Pact Of The Slumbering Beast "Garuda". Adds Haste Effect To All Targets
adds "Haste" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Noctoshield
Blood Pact Of The Slumbering Beast "Diabolos". Adds Phalanx Effect To All Targets
adds "Palanx" effect to all targets
lasts 6 rounds
MP:
LVL: SMN
Ecliptic Howl
Blood Pact Of The Slumbering Beast "Fenrir". Enhances Accuracy And Evasion Bonus Of All Targets Depending On Moon Phase
increases ACC based on Moon Phase
ACC: moon%x1
increases EVA based on Moon Phase
EVA: moon%x1
MP:
LVL: SMN
Dream Shroud
Blood Pact Of The Slumbering Beast "Diabolos". Enhances Magic Attack And magic Defense Bonus Of All Targets increases ACC based on Moon Phase
increases MAB
MAB: +10 MAB
increases MDB
MDB: +10 MDB
MP:
LVL: SMN
Healing Ruby II
Blood Pact Of The Slumbering Beast "Carbuncle". Cures A Meager Ammount Of HP Of All Targets
restores HP of all targets
MP:
LVL: SMN