-Attachments-
A special technique of puppetry that boosts the performance of automotons that they are atached to. PUP automotons are the only users of these "Attatchments". Characters need the "Puppetry" skill and the correlating "Manuevers" to use "Attatchments". Has chance to "Overload". "Overload" effects vary based on attatchment.
Overload
In some cases, a puppet may become overwhelmed with the commands you give it and the attatchment effect may backfire. This is called "Overloading" and it can be a big determining factor in battle. Overload is determined by using the random number function. The base for randoming is your level and the max is your level+10. If the resulting number of the formula is less than the fundamental that controls the manuever related to the attatchment effect your puppet overloads.
Fire Overload (example)
1~10 = x > STR (no overload)
1~10= x > STR (overloaded!must apply overload effects)
Fire Attachments
Attuner
Attachment That Increases Automoton Attack Bonus Against Stronger Enemies
increases attack power verses enemies that are atleast 3 levels higher than you
+10 ATK/every 1 level over 3 (max of 5)
Overload Effect: -10 ATK/every 1 level over 3
lasts 6 turns
LVL: PUP
Flame Holder
Attachment That Increases Automoton Attack Power Based On The Number Of Fire Manuevers Active
increases attack power depending on number of fire manuevers activated
+10 ATK/fire manuever active(max of 3)
Overload Effect: -10 ATK/every fire manuever active
lasts 6 turns
LVL: PUP
Reactive Shield
Attachment That Adds "Blaze Spikes" Effect To Automoton
adds "Blaze Spikes" to automoton. effect varies based on fire manuevers active
Overload Effect: removes "Blaze Spikes" effect and damages automoton based on fire manuevers active
lasts 6 turns
LVL: PUP
Strobe
Attachment That Increases Automoton Enmity
increases automoton enmity based on fire manuevers active
+5 ENM/fire manuever active (max 3)
Overload Effect: PUP: +5 ENM/fire manuever active
lasts 6 turns
LVL: PUP
Inhibitor
Attachment That Decreases The Amount Of Turns It Takes To Perform An Action
reduces amount of turns it takes to perform actions
-1 turn to complete an action/fire manuever active (max 3)
Overload Effect: +1 turn to complete an action/fire manuever active
lasts 6 turns
LVL: PUP
Tension Spring
Attachment That Increases Automoton Attack Bonus Based On The Number Of Fire Manuevers Active
increases attack power depending on number of fire manuevers activated
+5 ATK/fire manuever active(max of 3)
Overload Effect: -5 ATK/fire manuever active
lasts 6 turns
LVL: PUP
Tension Spring II
Attachment That Increases Automoton Attack Bonus Based On The Number Of Fire Manuevers Active
increases attack power depending on number of fire manuevers activated
+10 ATK/fire manuever active(max of 3)
Overload Effect: -10 ATK/fire manuever active
lasts 6 turns
LVL: PUP
Ice Attachments
Loudspeaker
Attachment That Increases Automoton Magic Attack Bonus Based On The Number Of Ice Manuevers Active
increases magic attack power depending on number of ice manuevers activated
+10 MAB/ice manuever active(max of 3)
Overload Effect: -10 MAB/every ice manuever active
lasts 6 turns
LVL: PUP
Loudspeaker II
Attachment That Increases Automoton Magic Attack Bonus Based On The Number Of Ice Manuevers Active
increases magic attack power depending on number of ice manuevers activated
+15 MAB/ice manuever active(max of 3)
Overload Effect: -15 MAB/every ice manuever active
lasts 6 turns
LVL: PUP
Mana Booster
Attachment That Increases Automoton Spellcasting Frequency
reduces amount of turns it takes to recast spells
-1 turn to recast a spell/ice manuever active (max 3)
Overload Effect: +1 turn to recast a spell/ice manuever active
lasts 6 turns
LVL: PUP
Scanner
Attachment That Occasionally Scans Enemy Weaknesses
allows automoton to scan for an enemies elemental weakness and increase the potency of the spell that correlates to that weakness
scans for enemy elemental weakness
roll 1d20 if below 5 enemies elemental weakness is revealed
increases damage of spells that correlate to enemy weakness
+5 MACC/MAB to spells that match enemy elemental weakness
Overload Effect: -5 MACC/MAB
lasts 6 turns
LVL: PUP
Tactical Processor
Attachment That Decreases Decision-Making Time,But Increases Tendency To Overload
decreases ammount of turns it takes to act
-1 turn to perform actions
increases tendency to overload
-10 to overload formula
Overload Effect: +1 turn to perform actions,-20 to overload formula
lasts 6 turns
LVL: PUP
Tranquilizer
Attachment That Increases Automoton Magic Accuracy Bonus Based On The Number Of Ice Manuevers Active
increases magic accuracy depending on number of ice manuevers activated
+15 MACC/ice manuever active(max of 3)
Overload Effect: -15 MACC/every ice manuever active
lasts 6 turns
LVL: PUP
Ice Maker
Attachment That Increases Automoton Magic Attack Bonus When Casting Elemental Magic Based On The Number Of Ice Manuevers Active
increases magic attack of elemental magics depending on number of ice manuevers activated
+15 MAB/ice manuever active(max of 3 and only when casting elemental magic)
Overload Effect: -15 MAB/every ice manuever active
lasts 6 turns
LVL: PUP
Wind Attachments
Accelerator
Attachment That Increases Automoton Evasion Bonus Based On The Number Of Wind Manuevers Active
increases evasion depending on number of wind manuevers activated
+10 EVA/wind manuever active(max of 3)
Overload Effect: -10 EVA/every wind manuever active
lasts 6 turns
LVL: PUP
Accelerator II
Attachment That Increases Automoton Evasion Bonus Based On The Number Of Wind Manuevers Active
increases evasion depending on number of wind manuevers activated
+15 EVA/wind manuever active(max of 3)
Overload Effect: -15 EVA/every wind manuever active
lasts 6 turns
LVL: PUP
Scope
Attachment That increases Automoton Ranged Accuracy Bonus Based On The Number Of Wind Manuevers Active
increases ranged accuracy depending on number of wind manuevers activated
+5 RACC/wind manuever active(max of 3)
Overload Effect: -5 RACC/every wind manuever active
lasts 6 turns
LVL: PUP
Pattern Reader
Attachment That Increases Automoton Evasion Bonus Based On The Number Of Wind Manuevers Active And Based On Type Of Attacks Used By Enemies
increases evasion depending on number of wind manuevers activated
+15 EVA/wind manuever active(max of 3)
per every attack type repeated
+5 EVA/every repeated attack type
Overload Effect: -15 EVA/every wind manuever active -5 EVA/every repeated attack type
lasts 6 turns
LVL: PUP
Drum Magazine
Attachment That Decreases Automoton Ranged Accuracy Bonus But Increases Ranged Attack Speed Based On The Number Of Wind Manuevers Active
increases ranged accuracy depending on number of wind manuevers activated
-5 RACC -1 round to perform ranged attacks/wind manuever active(max of 3)
Overload Effect: -10 RACC +1 round to perform ranged attacks/every wind manuever active
lasts 6 turns
LVL: PUP
Turbo Charger
Attachment That Adds Haste Effect Based On The Number Of Wind Manuevers Active
adds "Haste" effect potency depending on number of wind manuevers activated
-1 turn to perform actions/wind manuever active(max of 3)
Overload Effect: +1 turn to perform actions/every wind manuever active
lasts 6 turns
LVL: PUP
Replicator
Attachment That Adds Blink Effect Based On The Number Of Wind Manuevers Active
adds "Blink" effect depending on number of wind manuevers activated
+1 shadow/wind manuever active(max of 3)
Overload Effect: removes "Blink" effect and causes wind based damage/every wind manuever active
lasts 6 turns
LVL: PUP
Earth Attachments
Armor Plate
Attachment That Increases Automoton Defense Bonus Based On The Number Of Earth Manuevers Active
increases defense depending on number of earth manuevers activated
+10 DEF/earth manuever active(max of 3)
Overload Effect: -10 DEF/every earth manuever active
lasts 6 turns
LVL: PUP
Armor Plate II
Attachment That Increases Automoton Defense Bonus Based On The Number Of Earth Manuevers Active
increases defense depending on number of wind manuevers activated
+15 DEF/earth manuever active(max of 3)
Overload Effect: -15 DEF/every earth manuever active
lasts 6 turns
LVL: PUP
Shock Absorber
Attachment That Adds Stoneskin Effect Based On The Number Of Earth Manuevers Active
adds "Stoneskin" effect depending on number of earth manuevers activated
+1 stoneskin HP/earth manuever active(max of 3)
Overload Effect: removes "Stoneskin" effect and causes earth based damage/every earth manuever active
lasts 6 turns
LVL: PUP
Analyzer
Attachment That Negates The Effects Of Attack Types Used By Enemies Based On The Number Of Earth Manuevers Active
negates the effects of repeated attacks used by enemies based on number of earth manuevers activated
reduces repeated attack type damage to 0 and negates repeated debuff effects/earth manuever active(max of 3)
Overload Effect: multiplies damage of repeated attacks and turn limits of debuffs/every earth manuever active
lasts 6 turns
LVL: PUP
Equalizer
Attachment That Reduces Damage Taken Based On The Number Of Earth Manuevers Active And Previous Damage
reduces damage based on previously taken damage and number of earth manuevers activated
reduces damage taken by damage taken previously/earth manuever active(max of 3)
-damage previously taken (first damage taken immediately after use)/earth manuever active
Overload Effect: multiplies damage previously taken and deals earth based damage/every earth manuever active
lasts 6 turns
LVL: PUP
Schurzen
Attachment That May Erase An Earth Manuever To Reduce Severe Physical Damage
reduces damage that excedes 50% of automoton HP based on number of earth manuevers erased
reduces damage taken from severely damaging attacks/earth manuever erased(max of 3)
-10% damage/earth manuever active
Overload Effect: +10% damage/every earth manuever active
lasts 6 turns
LVL: PUP
Hammermill
Attachment That Increases Shield Bash Damage And Potentially Inflics Slow Status Based On The Number Of Earth Manuevers Activate
increases "Shield Bash" damage/earth manuever active (max of 3)
+10% bash damage/earth manuever active
inflicts "Slowed" status
roll 1d20 if under 5 target is slowed
Overload Effect:-10% bash damage/every earth manuever active
lasts 6 turns
LVL: PUP
Thunder Attachments
Stabilizer
Attachment That Increases Automoton Accuracy Bonus Based On The Number Of Thunder Manuevers Active
increases accuracy depending on number of thunder manuevers active
+5 ACC/thunder manuever active(max of 3)
Overload Effect: -5 ACC/thunder manuever active
lasts 6 turns
LVL: PUP
Stabilizer II
Attachment That Increases Automoton Accuracy Bonus Based On The Number Of Thunder Manuevers Active
increases accuracy depending on number of thunder manuevers active
+10 ACC/thunder manuever active(max of 3)
Overload Effect: -10 ACC/thunder manuever active
lasts 6 turns
LVL: PUP
Volt Gun
Attachment That Adds Enthunder Effect Based On The Number Of Thunder Manuevers Active
adds "Enthunder" effect depending on number of earth manuevers activated
+1 enthunder duration/thunder manuever active(max of 3)
Overload Effect: removes "Enthunder" effect and causes thunder based damage/every thunder manuever active
lasts 6 turns
LVL: PUP
Target Marker
Attachment That Increases Automoton Accuracy Bonus Against Stronger Enemies
increases accuracy verses enemies that are atleast 3 levels higher than you
+10 ACC/every 1 level over 3 (max of 5)
Overload Effect: -10 ACC/every 1 level over 3
lasts 6 turns
LVL: PUP
Heat Seeker
Attachment That Increases Automoton Accuracy Bonus Based On The Number Of Thunder Manuevers Active And Based On Type Of Attacks Evaded By Enemies
increases accuracy depending on number of Thunder manuevers activated
+15 ACC/thunder manuever active(max of 3)
per every attack type evaded
+5 ACC/every evaded attack type
Overload Effect: -15 ACC/every thunder manuever active -5 ACC/every evaded attack type
lasts 6 turns
LVL: PUP
Dynamo
Attachment That Increases Automoton Crit Hit Rate Based On Number Of Thunder Manuevers Active
increases critical hit rate based on number of thunder manuever active
+1 CRIT%/thunder manuever active(max of 3)
Overload Effect: -1 CRIT%/thunder manuever active
lasts 6 turns
LVL: PUP
Coiler
Attachment That Increases Automoton Attack Rate Based On Number Of Thunder Manuevers Active
increases attack rate based on number of thunder manuever active
+1 attack round/thunder manuever active(max of 3)
Overload Effect: -1 attack round/thunder manuever active
lasts 6 turns
LVL: PUP
Water Attachments
Magic Jammer
Attachment That Increases Automoton Magic Defense Bonus Based On The Number Of Water Manuevers Active
increases magic defense depending on number of water manuevers activated
+10 MDB/water manuever active(max of 3)
Overload Effect: -10 MDB/every water manuever active
lasts 6 turns
LVL: PUP
Magic Jammer II
Attachment That Increases Automoton Magic Defense Bonus Based On The Number Of Water Manuevers Active
increases defense depending on number of water manuevers activated
+15 MDB/water manuever active(max of 3)
Overload Effect: -15 MDB/every water manuever active
lasts 6 turns
LVL: PUP
Stealth Screen
Attachment That Decreases Automoton Enmity Based On The Number Of Water Manuevers Active
decreases enmity depending on number of water manuevers activated
-10 ENM/water manuever active(max of 3)
Overload Effect: -+10 ENM/every water manuever active
lasts 6 turns
LVL: PUP
Heatsink
Attachment That Decreases Fire Manuever Overload Effects Based On The Number Of Water Manuevers Active
decreases fire manuever overload effects depending on number of water manuevers activated
-1% fire overload effect /water manuever active(max of 3)
Overload Effect: +1% fire overload effect/every water manuever active
lasts 6 turns
LVL: PUP
Mana Channeler
Attachment That Increases Magic Recast Time In Exchange for Increased Magic Attack Based On The Number Of Water Manuevers Active
increases magic attack in exchange for increased magic recast time depending on number of water manuevers activated
+10 MAB +1 turn to recast spells /water manuever active(max of 3)
Overload Effect: -10 MAB +5 turn to recast spells /every water manuever active
lasts 6 turns
LVL: PUP
Condensor
Attachment That Prevents Overload Based On The Number Of Water Manuevers Active
decreases fire manuever overload effects depending on number of water manuevers activated
-1 overload effect/water manuever active(max of 3)
Overload Effect: +1 overload effect/every water manuever active
lasts 6 turns
LVL: PUP
Steam Jacket
Attachment That Reduces Damage From Repeated Attack Types Based On The Number Of Water Manuevers Active
reduces damage from repeated attack types depending on number of water manuevers activated
-1% repeated type damage/water manuever active(max of 3)
Overload Effect: +1% repeated type damage/every water manuever active
lasts 6 turns
LVL: PUP
Light Attachments
Auto Repair Kit
Attachment That Adds Regen Effect Based On The Number Of Light Manuevers Active
adds "regen" depending on number of light manuevers activated
+5 HP per round/light manuever active(max of 3)
Overload Effect: -5 HP per round/light manuever active
lasts 6 turns
LVL: PUP
Auto Repair Kit II
Attachment That Adds Regen Effect Based On The Number Of Light Manuevers Active
adds "regen" depending on number of light manuevers activated
+10 HP per round/light manuever active(max of 3)
Overload Effect: -10 HP per round/light manuever active
lasts 6 turns
LVL: PUP
Damage Gauge
Attachment That Enhances Cure Potency Based On The Number Of Light Manuevers Active
enhances cure potency depending on number of light manuevers activated
+1% CuP/light manuever active(max of 3)
Overload Effect: -1% CuP/light manuever active
lasts 6 turns
LVL: PUP
Flashbulb
Attachment That Inflicts Flashed Status On A Target Based On The Number Of Light Manuevers Active
inflicts "flashed" status depending on number of light manuevers activated
-10 ACC/light manuever active(max of 3)
Overload Effect: +10 ACC/light manuever active
lasts 6 turns
LVL: PUP
Eraser
Attachment That Erases Status Effects Based On The Number Of Light Manuevers Active
erases status effects depending on number of light manuevers activated
-1 status effect/light manuever active(max of 3)
Overload Effect: +1 status effect/light manuever active
lasts 6 turns
LVL: PUP
Optic Fiber
Attachment That Enhances The effects Of Other Attatchments Based On The Number Of Light Manuevers Active
erases status effects depending on number of light manuevers activated
+1 effect/light manuever active(max of 3)
Overload Effect: -1 effect/light manuever active
lasts 6 turns
LVL: PUP
Dark Attachments
Mana Tank
Attachment That Adds Refresh Effect Based On The Number Of Dark Manuevers Active
adds "refresh" depending on number of dark manuevers activated
+5 MP per round/dark manuever active(max of 3)
Overload Effect: -5 MP per round/dark manuever active
lasts 6 turns
LVL: PUP
Mana Tank II
Attachment That Adds Refresh Effect Based On The Number Of Dark Manuevers Active
adds "refresh" depending on number of dark manuevers activated
+10 MP per round/dark manuever active(max of 3)
Overload Effect: -10 MP per round/dark manuever active
lasts 6 turns
LVL: PUP
Mana Conserver
Attachment That Adds Conserve MP Effect Based On The Number Of Dark Manuevers Active
adds "conserve MP" depending on number of dark manuevers activated
-1% MP cost/dark manuever active(max of 3)
Overload Effect: +1% MP cost/dark manuever active
lasts 6 turns
LVL: PUP
Mana Converter
Attachment That Converts HP to MP Based On The Number Of Dark Manuevers Active
converts HP to MP depending on number of dark manuevers activated
+25% HP to MP /dark manuever active(max of 3)
Overload Effect: -25% HP and MP /dark manuever active
lasts 6 turns
LVL: PUP
Smoke Screen
Attachment That Increases Evason But Decreases Accuracy Based On The Number Of Dark Manuevers Active
increases evasion but decreases accuracy depending on number of dark manuevers activated
+10 EVA -10 ACC/dark manuever active(max of 3)
Overload Effect: -10 EVA -10 ACC/dark manuever active
lasts 6 turns
LVL: PUP
Economizer
Attachment That Erases Dark Manuever Effects And Adds MP Based On The Number Of Dark Manuevers Active
adds MP depending on number of dark manuevers activated
+10% MP /dark manuever active(max of 3)
Overload Effect: -10% MP /dark manuever active
lasts 6 turns
LVL: PUP