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Welcome to your death, peoples.


Faded Wings
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Enchanted Cards
All card abilities can stack with other suits unless one of the same suit is drawn, or the first card is called back.
Diamond card abilities can stack with eachother, as they are all magic spells, and the use of each card is it's subsequent destruction after, resulting in the loss of the card, except Card 9 of Diamonds, which restores spade's deck to full
All summon cards are single use unless called back. Destruction of creature=destruction of card. Real pain in the a** with Aces Low.

Jokers Wild (Special move): Summons two Spade Clones, with their own decks of cards.

Hearts: Summon creature
Aces low: Dire Rats HP: 5 (One hit kills, massive hordes of them, though)
2: Creeping Widow Spiders HP: 20 (Poisonous bite, four hit kill, summons 2)
3: Cart horse HP: 100 (Summons one. No use in battle)
4: Dire wolves HP: 20 (rips opponents to shreds, Four hit kill, Summons 4)
5: Summon Skeleton level 1 HP: 50 (Summons 2 armorless skeletons, uses scythe or sword, Ten hit kill)
6: Summon Skeleton Level 2 HP: 55 (Summons 2 lightly armored Skeletons, uses scythe and sword, eleven hit kill)
7: Summon Skeleton level 3 HP: 70 (Summons 2 medium armored Skeletons, uses scythe and sword, 14 hit kill)
8: Summon Skeleton level 4 HP: 100 (Summons 2 heavy armored skeletons, Uses scythe and sword, 20 hit kill)
9: Summon Battle Horse HP: 200 (Summons armored horse, ready to be ridden into battle.)
10: Summon Orc Vanguard HP: 150 (Summons a single orcish battle master, uses double axes, 30 hit kill)
Jack: Summon Mages HP: 100 (Summons three elemental mages, one fire, one ice, one lightning)
Queen: Summon Lady Knight HP: 250 (Summons an ephemeral battle ready queen, uses healing magic and spears)
King: Summon War King HP: 250 (Summons Ephemeral king, and battle horse, uses Fire magic and Swords)
Aces High: Summon Dragon HP: 300 (Summons a massive fire drake to battle along side Spade.)

Diamonds: Battle Magic

Aces low: Cure small wounds (Heals herself, a teammate or a summon for a small amount of damage. Can temporarily Mend broken bones)
2: Fire ball level 1 (Casts a small fire ball, about a foot across)
3: Fire ball level 2 (Casts a larger Fire ball, that burns hotter than the first, about 2 feet across, glows white or blue, capable of burning through armor and causing 3rd degree burns)
4: Fire ball level 3 (Casts the highest level fire ball, 3 feet across, burns white hot, and explodes on impact)
5: Poison gas level 1 (Releases fast acting poison to an area of about 3 feet, poison numbs the feeling of those that inhale it)
6: Poison gas level 2 (Releases fast acting poison to an area of about 4 feet, poison causes paralysis in those that inhale it for about 20 minutes)
7: Poison gas level 3 (Releases rapidly working neural toxin to an area of 3 feet, all who inhale it will likely die within the first five minutes of inhalation unless treated with Cure or Antidote)
8: Lightning net ability (Casts a broad net of low lying lightly (St. elmo's fire) causing 500 watt shocks to anyone within 10 feet of the casting area.)
9: Return cards (Restores Spade's deck)
10: Cure Medium wounds (Permanently heals broken bones, internal bleeding and large gashes)
Jack: Lightning Sentry (The Card is tossed to the ground, and will produce Massive lightning bolts, that will roast anything that gets near it unless protected by Barrier magic)
Queen: Magic Barrier (Protects the one this card is placed on from magic attacks, including Spade's card attacks. She usually uses it on herself.)
King: Cure all Wounds (Restores the person this card is used on, to full health)
Aces high: Raise Dead (Restores an enemy or friend to life to fight at Spade's side.)


Clubs: Armor
Aces low: the walking Wall (A slow moving, but impenetrable barrier which protects only one side of Spade. Easily maneuvered around.)
2: Buckler (A small shield designed for easy movement and decent guard)
3: Light armor (Made of padded fabric, good for fast movement, but bad for stopping swords or arrows)
4: Large sheild (A large sheild, designed for good guarding, a little hard to lug around, though)
5: Medium armor (Made of hardened leather, Medium armor stops most dull edged swords and blades, and does decent work of slowing arrows so they cant pierce flesh. Easy to move in, too)
6: Tower sheild (A large, heavy sheild designed to be placed infront of the body. It will ward of pretty much anything someone can throw at you, but you're pretty much rooted to the spot, too...)
7: Stealth cloak (the best armor there is, the ability not to be seen. Works for about 10 minutes)
8: Magical sheild (A magicked buckler that can block almost any attack accept smashing force)
9: Heavy armor (Made of sturdy steel plate, heavy armor is exactly that. Heavy. It'll stop what aims to hurt you, but you move slower because of it)
10: Chain mail (Made of interlocking chinks of steel, Chain mail is as good at protecting you as Heavy armor, but easier to move around in as well.)
Jack: Dragon hide armor (Made from the skin of a dragon, this armor will protect you from anything but being crushed to death. It also absorbs magic)
Queen: Magical armor (This Ephemeral armor provides extra protection, much akin to Dragon hide armor, with the added bonus of causing a magical backlash any time you're hit.)
King: Armor of the immortals (This armor restores the health of the wearer little by little during battle. It ought to, considering it doesn't really protect much)
Aces high: Party armor boost (This card provides an upgrade of armor for everyone in Spade's party (Everyone gets to choose their own armor boost)

Spades: Weaponry

Aces low: The Lyre (It's a musical instrument. Not much use on the battlefeild, but great for a distraction)
2: Vestments of a toy soldier (Summons a toy musket with a very real bayonet. Well crap, what the hell am I supposed to do with this thing?)
3: Vestments of a Lion (Summons clawed gloves.)
4: Bow and Arrow (Summons a long, silver wood bow, with Crow fletched arrows. Sure to hit their mark)
5: Double daggers (Summons two kris-style daggers, which Spade uses with deadly accuracy to destroy anything in her path)
6: The Blood Rose (Summons a thorn covered Cat-o-nine tails which Spade calls the Blood rose)
7: Vestments of a Daemon (Summons a large, wickedly sharp scythe. Spade loves that thing)
8: Crossbow (Summons a silver wood crossbow, with crow fletched bolts, sure to hit their mark, even surer to kill it)
9: Dual swords (Summon's Spades Dual Sabers, modeled after Dragon's heads, the blades after the flames the dragons breathed. She's worse with these than the knives!)
10: Double whip (summons two black thorned whips, which Spade uses in tandem to cause serious trouble on the battle field)
Jack: Magic bow (Summons an Ephemeral bow, which can fire two arrows at once, and will never miss it's mark)
Queen: Magic swords: Summons Spade's Dragon swords once more, but this time, the flames are real)
King: Magic Whips (Summons twin snake's head whips, which bite and poison anything they hit)
Aces High: Vestments of a Valkrie (Summons two Ephemeral battle axes, and bladed wings, which allows Spade to glide above the battle field, and attack from relative safety)




 
 
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