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loljournal
Notes.
Dear Sir or Madam, disregard the information you see here.
Merely notes for myself and a friend.

OWOBAW returns?!

Races

Angels - Upper beings of the world. They inhabit Celestia, a serene world created atop clouds, with ancient marble buildings. They are peaceful beings, but in times of war, angels have been prepared to fight, albeit, they are more prone to using magic than blades.
Very rarely are they offensive, more often the defensive type, but depending on the situation and person, anything could happen.
They follow their Seraph, ______[NAME HERE.]. During the last great war, her whole being was sealed inside a great stone tablet in the Sanctuary ______[NAME IT?]. She has been reached by her three archangels leaders, ______[NAMES.] with the playing of an ancient melody, a vision of the goddess coming out of the stone.

Humans - Humans are in the middle of all things. They inhabit the middle world, in between Celestia and Dementia. Not really gifted in any sort of combat, they are well rounded people.
Being in the middle of the worlds is a curse though, as most of the skirmishes between races happens here. Humans also provide most of the fodder for both angel and demon armies, being converted to one side of an army, some by choice, others, not.
Their leader is the great king Cedric III ________[NAME? ENGLISH.]


Demons -Lower creatures. Inhabit Dementia, a dank world deep below the ground, made of rock and metal. Demons are cruel creatures, often favoring combat. They are far more offensive than defensive, and are prone to use both magic and steel.
In the center of their world lies the great Citadel, where the High Priest Malakhiel conducts their religious activities, no matter how dark they are. Often sacrificing their own kind for luck in battle or other odd rituals. The religious workers all adorn black hooded robes that completely cover their entire body, so that nothing is shown.
Their great demon God, Kil'Jaderon has been dormant inside a heep of a dragon-like skeleton after the last Great War. He has been reached before with sacrifical rituals, creating a vision of the dark god, but unable to do much more than give orders to the high priest.

Elves?


Orbs

---Elemental
Fire - Gives the ability to conjure and control fire.
Water - Gives the ability to conjure and control water.
Ice - Gives the ability to conjure and control ice.
Earth - Gives the ability to control the earth.
Air - Gives the ability to conjure and control wind.
Thunder - Gives the ability to conjure lightning.

Light - Contains holy powers, including the powers of ressurection.
Dark - Contains dark powers, including the powers of death.

---Neutral
Shadow - Controls the powers of mimicry and the ability to control and conjure shadows. One could create illusions of themselves with such powers, however, often times they are not perfect unless the ability was trained.
Psychic - Amplifies the power of one's mind, allowing them to use psychic abilities such as telekinesis.
Transform - Allows one to transform their body into almost anything for a limited time.




History?

- Great war.
+ Seraph and Kil'Jaderon fight.
+ Sealed away.
+ Orbs disperse?[Collect all to revive god? or give enough power to do so?]








User Comments: [3] [add]
Ursus horribilis
Community Member
avatar
commentCommented on: Sun Jun 25, 2006 @ 06:46am
Ooh, some concerns- The ressurection and death things could be subject to misuse. Perhaps those should only be available to the origin orbs? Or maybe ressurection simply isn't possible, and rather they can bring someone back from the brink of death with almost no lasting negative effects? And in the last rp, the Origin Orbs showed up way too often. Wouldn't they each have catasrophic power when in the hands of those who could use them properly? Maybe we should have more control over them here. You know, like, you have to approve someone to have an origin orb, and most of them have to be hidden? And one more, the insta-healing- if a character's eyes get gouged out, you can't just whip out a light orb and make them as good as new. Healing should be limited to stopping the injury, but minimal regeneration if any, unless in the hands of an extremely powerful healer, but even in such a case, said eyes would probably still have some problems, maybe a need for glasses from then on. Sorry, but think, if some guy's arm gets cut off and he just reattaches it?

Sorry, complete good-as-new healing is just a pet peeve of mine. If a character gets a big-time injury, the thing needs to have some lasting effects, you know? You lose a hand, the hand is staying lost, right? Unless maybe if you can allow some people to be really skilled and they could reattach it, but even then its coordination would probably be a bit off.

... I'm not getting too bossy, am I? Sorry if I am... sweatdrop


commentCommented on: Tue Jun 27, 2006 @ 05:45am
I think the powers of death and ressurection are too powerful. Transform can be renamed to Form (nothing big). Healing could definitely be toned down -- one cannot possibly hope to regain an arm (regenerating is nasty business), but major wounds would disappear after a couple of days.

Oh, sorry if I'm intruding on anything -- it sounded interesting.



Xumbra
Community Member
Cassidy Peterson
Community Member
avatar
commentCommented on: Tue Jun 27, 2006 @ 10:39pm
PANTS


User Comments: [3] [add]
 
 
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