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Collectors (working title)
This is just me imagining up a fictional world and a tabletop card game to go along with it. Still a work in progress. This just for fun as I have no plans on actually making a game, but who knows?
Overview
[Contents: Overview / Rules / Characters / Items / Escapades / Glossary / Scrapped Ideas / Reboot Changes / NPCs]

About the Setting: (more to be added):

- Powers in this world are almost exclusively found in various objects known as "Curios", "Collectibles", "Collector's Items", whichever rolls off the tongue better.

- Collector's Items don't necessarily have to be objects. They could be supernatural phenomena such as Blessings, Curses, or Souls. They could even be immaterial concepts such as Dreams, Love, or Scars (of the mental end emotional kind).

- Not just anyone is able to wield the powers of these items, unless you're a special kind of individual known as a Collector, you won't be able to tap into an item's potential.

- Each Collector is tied to a specific type of item, such as Alvin with Hats, Markus with Toys, Jasmine with Dreams, and Jasper with Curses.

- In some cases, you don't have to be a Collector of a specific type of item, or even a Collector at all, to use the powers of an item. However, it would only be just portion of said power.

- Only one person can be a Collector of a certain kind of item at a time. If a Collector were to either die or somehow lose their powers permanently, then a non-Collector somewhere will become a Collector in their place, unaware of their abilities until an event unique to their items comes to pass.

Additional Notes:

- I wound up getting an idea for some kind of setting involving some of my WG OC's after realizing a large part of each of their characters is that they "collect" things to some extent. Alvin has a lot of magic hats, Jasper gets a new curse almost every other day, Markus makes dolls and other toys for Matilda, and Jasmine just yoinks things straight out of people's dreams.

- Part of the inspiration for making this comes from Xiaolin Showdown as it has a similar premise centered around collecting magic items, is usually episodic (which helped me come up with the idea of Escapades), and has the habit of Shen Gong Wu changing hands every episode.

- I also drew some inspiration from Epithet Erased, where each character's ability is tied solely to a specific thing, what with each Collector being centered around a type of item. In Epithet's case, it's a single word and the meaning it carries.

- I'm also using this as an opportunity to sort of "reboot" my OC's since I've been away for so long after my account got hacked.





 
 
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