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Geisteswissenschaften
"Sciences of the spirit."
Nohl: Narrative Character Sheet, WIP.
I have not made one of these in a while; I am partly very much so retired from writing them. Every now and then, however, I am talked into small interactions with none of my characters’ backgrounds updated—so take this as an attempt to amend that, I guess. The only way I convinced myself to do this is narratively, and for the character I have stuck to in the past years, so here we are.

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Name: [Rescinded] [Narrative]: This sheet is for Noehlius Albridge post-exile.

Alias: Nohl (No.uhl/N.ouh.l) [Narrative]: Every iteration of Noah’s bloodline somehow rearranges their name. In undergoing exile and experiencing a weakening of his power in a foreign land, added the rumors of a possible persecution, Noehlius discarded his name along with his family name.

Origin: Aeon [Narrative]: Perhaps the more suitable term is an Aeonite or Aeonborn—or anything that implies an aeonic ascendancy.

Race: Nousian [Narrative]: Previously the host for the Nous, Nohl retains the traits of his Aeonic Household in both magic and appearance, despite the waning of the former.

Age: 32

Sex: Male

Height: 6’2”

Weight: 190 lbs

Occupation: “Handyman” [Narrative]: Living in the most rundown parts of Zostria, Nohl lives his days helping others with their problems—be it quite literally by repairing broken down machinery or by ‘fixing’ morally ambiguous situations, such as tracking and roughing up an unpaying customer or breaking up bar fights.

Appearance [Narrative]: In Pleroma, Nousians are distinctive from the other races for their dark hair and red eyes, though these typically shift anywhere from red to lighter brown colors. Nousian culture typically signifies the sharpness of eye color, particularly red, as an attribution of purity with the Nous, with the Albridge bloodline specifically embodying this notion. In his exile, Nohl altered his eye color to a darker brown; however, given the richness of his spiritual background, his eyes give off more of a light maroon-blend. The many years of war and strife seem to have taken a toll on his facial expressions, thus giving him the semblance of a battle-tried individual that can’t seem to rest.

Nohl is physically fit, though not quite bulky. A satellite for the energy around him and a vault for the ancient magic of the Aeons, he channels these onto his body for lack of any personalized artifacts to act as mediums. This not only makes him strong, but it has others receive that impression—often conflating his appearance with some idea of violence. Coupled with his rugged demeanor, his scruffy facial hair and pierced ears, bar scufflers often say they see in him a killer’s intent.

Face claims [Narrative]: These are some of the facial references from which I based my idea of Nohl's appearance since I'm not an artist. Pretty self-explanatory. They are very generic faces in the anime world and my idea in using these is to convey an unkempt-rough face. There is no relation between the characters, who they are and what they do, with mine.
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Personality [Narrative]: Despite the aforementioned picture of a rough looking guy, Nohl is someone with some chat to him. Given his odd line of work, he is often in a negotiating persona and—to a more common extent—welcoming to a social exchange over drinks. Quick witted, he rarely misses a beat to interject some humor. A rather marked contrast from his youth, his approach to life lacks the seriousness often found in many who take part in this lifestyle; this could perhaps be attributed to the drastic circumstances of his removal from power, coloring him to approach things with a jaded undertone. When engaging in dangerous situations, however, his approach takes a different tone—revealing his potential to be cold and calculating in his actions.

Likes & Dislikes [Narrative]: Nohl is, generally speaking, a cheap character when it comes to everyday preferences. He enjoys cheap liquor, smokes, gambling and prostitutes. Post exile, it seems as if any ambition once engrained into his outlook disappeared—and one could argue that the superficial listings act as a foil to any more profound desires. I’ve included some trope-y taste for jazz music somewhere in here, if anything because it’s the vibe that’s stuck with me after, well, studying enough characters that fall under these parameters. You know who they are. As for dislikes, Nohl is primarily aversive to unnecessary tasks; he’s often straight to the point when involved in work (unlike his social aspect), and becomes easily dissuaded when there’s additional obstacles to something he did not prepare for.

Powers, Abilities & Skills [Narrative]: I will not cram 13 years of theory crafting into this character sheet; if anyone is interested in the more thorough details and lore that give better sense than what I’ll write hereafter, they may look at my other journal entries.

As stated above, Nohl is a nousian aeonite, previously the host of the Aeon Nous. Aeons, to summarize other entries and to add in my current theory perspective, are emanations of a fractured God that provide the world-universe with the barest seed of a concept. This conceptual reference transcends the known planes for existing—from physical to divine and those in between—because they are not anchored to the conscious experience of the beings given there; hence, they constitute the abstract-space that condition whatever ‘life’ is possible in those spaces. The Nous is the emanation that materializes the concept of spacetime, and, along it, the prospect of ‘registering’—which, in turn, is tied to knowing, memorizing, conceptualizing, learning and all other synonymous notions.

What does this mean for an aeonite? Aeonites are capable of connecting to the concepts tied to their ascendancy and overriding their ambient passivity to a certain degree with their will. In the absence of a rational God, the movement and flirtations of matter—along with its laws, rules and hierarchies—obey an irrational Great Will; given that there’s no particular-concerted force enacting itself over a specific object at all times (the Great Will pushes and pulls at random, without synchronization), aeonites ‘hijack’ these objects or concepts depending on their mereological hold of the relation in question. The physics as to why this works is specifically tied to the lack of a concentrated influence over the object at the time of manipulation.

That being said, I’ll be Nous-specific. Nousian aeonites manipulate some degree over spacetime. Depending on the user, this can mean any number of things when left to the imagination; a fully fledged Nousian Host might even seem like a God—managing entire timelines or even micro-managing the temporal relations in a dimensional plane. However, for the common nousian, the temporal relations in question are much more modest in scale. For example, nousians are known to be excellent watchmakers given their extremely sharp instinct over time. This instinct stretches over to reflexes and response time, along with magic that is typically directed at enhancing the speed of physical objects around them.

In a more advanced way, the signature power associated to nousian magic is vector manipulation. By tapping into the aeonic spectrum of the Nous, nousians that are deeply intertwined with its essence can tamper with the numeric variables tied to objects in the world—including conceptual relations. These, ultimately, depend on the mereological instinct of the nousian, for ‘visualizing’ the vector variables is not exactly a common trait. By altering vector values and variables, a nousian is capable of temporarily ‘rewriting’ the physical properties of an object—be it its speed, its weight, its impact, so on. A pebble could be ‘recoded’ into weighing as much as a truck, for example; the skin’s hardness could be recoded to being tougher. Applied to temporal relations, said nousian could make an object perform a different action synchronized to its main action by manipulating the vector values attached to that temporal scene. To other aeonites, this nousian magic is called ‘transmutation’.

Specific to Nohl’s usage, he often relies on the manipulation of common objects: coins, rings, watches, cigarette lighters, dice and the like. Typically, aeonites utilize specific items as proxies to their magic, but Nohl’s exile and subsequent weakening as an ex-host has forced him to improvise with the aforementioned items. His usage is not exclusive to these items but rather what happens to be at hand.

Now, the key to most transmutation magic is the use of mediums, mediators, and proxies. To the aeonites, these are called philosopher’s stones—a nod to the general mage class of Pleroma. These, for the most part, refer to thematic objects that extend our symbolic understanding of them to the processes we’re interested in manipulating. A watch as a proxy, for example, coordinates the user’s understanding of time over a time sequence in question—let’s say, in transmuting the travelling speed of an object by a precise value. Nohl’s habits for transmutation, however, rely less in the use of proxies for a thematic result and more in using their already established numerical system and values to ‘scramble’ the values of a process in question. Nohl does not, say, use a watch specifically to stop time—but, rather, because a watch has a numerical system attached to it. As a quick maneuver, Nohl will often take the values from objects like these and either replace them with the target values or confuse the target values by mixing them together. This is also his approach with coins, dice, and cards; in doing so, the object reliant on the values for, i.e. movement, becomes unmoving—or the energy that travels with their acceleration becomes ‘lost’. These lost values, however, are not so much lost as they are stolen.

We say they are lost only in an initial sense, because the reason for X object to cease operating is not immediately clear. An aeonite that transmutes vector variables and values is, ultimately, an unspecified ‘scrambled’ code of values themselves; the idea of a proxy object is only a middleman to shorten the process of the transmutation. It is not exactly necessary to transmute in the first place; after all, the knowledge and source of the transmutation is the aeonite. What makes this process so much more straightforward in Nohl’s case is his background as the Host of Nous. Having housed the presence of a primordial-universal factor before exile has given Nohl access to the aeonian plane—and what this means is that a direct pathway of arch-divine dimensional qualities is formed between him and such, as a sort of bypass. In a way, by virtue of his past, Nohl brings vectorial values that are local to the aeonian plane directly into the physical plane: this is what provokes the scramble of values in his body, and—at the same time—the theft of adjacent values when engaging in transmutation. The same could be applied to, say, ambient energy values—making Nohl, as mentioned once before, quite literally a ‘satellite’.

By applying these stolen values onto himself, Nohl can perform superhuman feats—such as displays of monstrous strength and draconic levels of endurance. One can think of him as a tank of sorts. In these scenarios, Nohl is not only taking those values and applying them, but also modifying them through transmutation—at times doubling them. The numerically coded objects function more so as catalysts than they do as realizers of the process. Granted, these are not the extent of his abilities specific to vector manipulation within transmutation, but only the habits that he relies on when engaging in power related situations.

In layman’s terms: Nohl applies his magic onto himself and onto ordinary objects. One way in which he does this is that he soaks up the different energies around him in order to add to his physical attributes; this makes him sort of a tank, in party terms. This could also be seen as buffing/debuffing magic, since part of the intention is to also drain the enemy of that strength. When this extends to more technical manipulation to ordinary objects and their properties, it could be seen as transmutation. His other main use in magic, related to time, is the looping-in-time of actions performed in a space: if Nohl previously threw a punch and then threw a kick, the kick will be accompanied by an afterimage of the punch. If he then threw another punch after the kick, that punch will be accompanied by an afterimage of the first punch and the previous kick—with the force of each tied to the image. He can also apply this to non-physical magic attacks.






 
 
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