Name: Henge no Jutsu - Transformation Technique
Rank: E
Range: -
Type: Supplementary
Mastery: Level 5: Peerless Master (3 points)
Henge no Jutsu is a Ninjutsu which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Name: Shunshin no Jutsu - Body Flicker Technique
Rank: D
Range: -
Type: Supplementary
Mastery: Level 5: Peerless Master (6 points)
Shunshin no Jutsu is a basic Ninjutsu. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Note: It is important to remember that this technique is high speed movement and NOT teleportation. The user may only appear within the range indicated in the speed stat and provided they go unhindered by potential obstacles.or example: Ran has a Speed stat of 10. Every point in speed permits the user to move 2 Meters per second. 10x 2= 20 Meters per second. Ran can appear anywhere within 20meters during his post(if unobstructed). There is no speed requirement for this technique but it can only be used once per post.
Name: Bunshin no Jutsu - Clone Technique
Rank: E
Range: -
Type: Supplementary
Mastery: Level 5: Peerless Master (3 points)
Bunshin no Jutsu is a Ninjutsu which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. A user may only create 1 Clone for every 5 points in mind.
Name: Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
Range: -
Type: Supplementary
Mastery: Level 5: Peerless Master (3 points)
Kawarimi no Jutsu is a basic Ninjutsu. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
This technique must explicity be prepared a post in advance and can not be used "on the fly". Why you character doesn't have to shout that they're preparing to use this technique it should be stated somehow within the prior post before you actually use it.
Name: Water Walking Technique
Rank:D
Range: -
Type: Supplementary
Mastery: Level 5: Peerless Master (6 points)
This jutsu allows the user to walk on water. Like the Wall-Walk Technique, the user builds up chakra in the soles of their feet. When they get on the water, they must adjust their chakra outage to match the ever-constantly changing depth of the water. It is stated that this is difficult to master at first, but with time it becomes second nature.
Name: Wall-Walk Technique
Rank: E
Range: -
Type: Supplementary
Mastery: Level 5: Peerless Master (3 points)
This is one of the most basic shinobi skills. By focusing their chakra into one's feet, and keeping a steady flow, the user can walk straight up completely vertical surfaces. Training to learn this technique can be frustrating; if you focus too little chakra into your feet, you will fall off and most likely hit your head, whereas if you focus too much, the surface will crack and the user will be forced to jump off before it collapses.
Name: Genjutsu Kai - Genjutsu Dissipation (幻術解)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Mastery: Level 5: Peerless Master (6 points)
Assuming they realize they’re under a genjutsu’s influence the user may attempt to perform this technique by making the needed hand-seal or harming themselves to jolt their mind out of the illusion. This technique will only work if the user’s mind is equal to or stronger than the rank of the genjutsu being used.