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~*Being a Diary and Grimoire for Suantrai of Nocturne, Witch for Hire*~
Here may ye find spells and potions, remedies and notions, for all sorts of purposes, of both the right and left-hand sorts; also, bad hair days, memorandums, and other intimations. Welcome to my diary.
Character Sheet for Mutants & Masterminds
I've been playing an RPG with some friends locally, once to twice a month. I have a character sheet for it and everything! I was thinking about it, and it occurred to me that this would be an excellent place to put it. *chuckles*

So, here's my character sheet! I'll update it when it gets updated.

Suantrai of Nocturne, Voce Nocturnum (lvl 10 game, 168 pts)

Stats: (36 pts)
Str 10
Dex 16
Con 16
Int 14
Wis 20
Cha 20

Saves:
Tuff: 3
Fort: 3
Ref: 3
Wil: 5

Drawback: Smoking Addiction (Moderate Intensity and Frequency) (+4pts)

Hero Pts: 11

Exp:

Money: 50 pounds

Skills: (14 pts)

Sense Motive 8
Notice 8
Stealth 8
Knowledge (arcane) 12
Bluff 4
Diplomacy 4
Perform 8 (seduction)
Perform 4 (singing)

Feats: (13 pts)
Attractive
Fascinate
Eidetic Memory
Jack of All Trades
Ritualist
Artificer
Benefit: I'm 600 ******** years old
Improved Initiative
Attack Specialization 5: (Lash of Mists)

Powers: (61 pts)

Immunities: Life Support, Aging- Suantrai has sworn a contract with Nocturne, a primal power of the cosmos which manifests itself as a goddess to Suan. She has been gifted with eternal youth and beauty, in exchange for service to Nocturne, who seeks to bring magic back to the mortal world and reawaken the Witchblood. 10pts

True Nocturne Witchery: Variable Magic Power 10: (41 pts spent, 6/rank version, Extra: Duration- Suan's spells have a normal array they are associated with, and they resume this array when they "reset." However, they only reset when she is knocked unconscious or sleeps. Otherwise they hold as she's selected for them to hold.)

Flaw- Noticeable: All of Suan's Nocturne Witchery spells are incredibly dramatic, and involve some sort of grey, mildly multi-colored cloud of mist, usually centered either on herself, or around her target.

Flaw- Grimoire: Suan must study her Grimoire to change her array, save in serious emergencies. In order for her to change her array as a standard action, she must sacrifice all her hero points. This will give her one round to use her powers in this new manner, and then leaves her unable to use her Nocturne Witchery afterwards until she gains another hero point.

Flaw- Witch's Oath: Each of Suan's spells (under the heading of Nocturne Witchery) requires a hero point to use, if used for the benefit of others. Suan can only gain hero points in the following four ways: a) granting someone's spoken wish; b) answering a question asked of her to the assistance of the asker; c) avenging or protecting one who calls out to her for aid; d) performing actions designed to hide or conceal one who seeks her protection. If Suan runs out of hero points, she cannot cast spells. Note: if Suan uses a spell to fulfill one of the four methods of gaining hero points, she simply casts that spell for free.

If Suan swears a contract with someone, she may use her magic freely in service of that contract. She can only have one contract at a time.

Nocturne Witchery- (41 pts)
The Dromonde: ESP 10 (Vision and Hearing w/ Magic Awareness, Danger Sense, Detect Spirit 3, Accurate, Acute, Extended, Radius, Innate)

Other spells: 10 pts (game maximum)

Hie Thee Hence: Telekinesis 9 (Extras: Damaging, Perception; Feats: Precise, Subtle, Innate)

To Feel is to Be: Morph 10 (3pt version, Extra- Morph Aura: Suan can disguise her scent, her magical aura, and even her psychic signature, Feat: Innate)

Glamour Gleam: Illusion 9 (4pt version, Feats- Precise, Selective, Subtle, Progression 1- 10ft radius per rank, Innate)

Mind's Ear Shall Hear: Telepathy 9 (Extras: Telepathic Comprehend 10 [languages-3 ranks, animals- 2 ranks, plants- 2 ranks, objects- 2 ranks, machines- 1 rank], Alternate Save [Toughness], Subtle, Precise, Innate)

Thee Agree With Me: Mind Control 9 (Extras: Conscious, Alternate Save [Toughness]; Feats: Precise, Subtle, Progression 2, Innate)

Flesh to Flesh: Healing 9 (Extras: Resurrection, Energizing; Feats: Persistant, Regrowth, Affects Insubstantial, Extended Reach 1- 10 feet, Innate)

I Walk in Circles of Light: Forcefield 10 (Extras: Impervious, Affects Others, Continuous, Feat: Innate)

Squint and Never See: Concealment 10 (Extras: Affects one Other & Self through physical contact, Affects Magical Senses, Feat: Innate)

Return, Return, Return: Regeneration 40 (Recovery Bonus 9, Recovery Rate [staggered/injured] 6, Recovery Rate [bruised/unconscious] 4, Recovery Rate [disabled] 8 Ability Recover 6, Resurrection 6 [magic nullification or rite/talisman of prevention], Feats- Persistent, Regrowth)

Part the Shadow Gate: Summon Minion 9- Extra: Fanatical, Affects Corporeal, Feats: Mental Link, Subtle, Innate, Sacrifice
Minion: Vassago, Prince of Prophecy

Str 10
Dex 13
Con 10
Int 20
Wis 20
Cha 20
35 pts

Gather Info- 15
Knowledge (arcane)- 15
Knowledge (planes)- 15
Investigate- 15
Language- 15
Sense Motive- 5
20 pts

Powers: 80pts total
Super Senses- Acute Precognition and Postcognition (10 pts)
Insubstantial 4 (20 pts)
Invisiblility (8pt version)
Shapeshift 1
Flight 10 (12 pts)
Dynamic Alternate Power- Super Movement: Dimensional
Telepathy 10 (20 pts)
Sorcerous Blast 6 (Penetrating, Accurate 2)
Mind Shield 10 (10 pts)


Device 11 (4pt version): Suantrai's Kiseru (44 pts)

Kiseru Powers (55 ranks to spend)

Ward of Tranquil Fog: Mind Shield 10 (10 ranks)
Mental Immunity

Summon the Mists: Teleportal 4 (Extras: Portal, Accurate, Damaging; Feats: Precise, Change Velocity, Easy, Progression 3) (30 pts)

Land of Smoke and Mirrors: Dimensional Pocket 10 (Extra- Shapeable Dimension)

Conjure from the Hedge: Create Ethereal Smoke Object 6 (Extras: Moveable, Continuous; Feats: Subtle, Precise, Innate, Progression 3)

Vapor of Undoing: Nullify 10 (3pt version)

Fumes of Forgetting: Mental Transform 10 (1pt version, Extra: Continuous, Feat: Precise, Subtle, Innate, Accurate 5, Improved Range 2)

Horse and Hattock: Flight 10 (Extra: Continuous, Affects Self and Others, Flaw: Requires object)

Lash of Mists: Blast 10 (Penetrating)

Sleepsong: Fatigue 10 w/ Sleep Modifier (Penetrating)

Mists of Stillness: Time Stop 3 (No Savings Throw, Selective Attack, Feats: Affects Insubstantial, Innate, Indirect)

Fugue of Unseeing: Obscure 9 (Affects Visual and Magical Senses, Selective, Innate)

Nocturne's Embrace: Impervious Protection 10 w/ Immunity to Magic

Restricted 2
Int 2 (is able to recognize its owner, and use its powers to return to her, also able to receive and respond to telepathic commands)

Suantrai's Kiseru is a magical artifact granted to her by Nocturne. It wields a mystical smoke formed of the Mists, a smoke which Suan can use to perform teleportations and summoning of objects. Her control is so fine that she is able to use it to create flavored smoke of various varieties, which she can then use as an incense in her magic. However, she has developed a smoking habit, and the scent of the non-carcinogenic magical smoke often changes according to her mood or whim, evensofar as giving away her emotional state when she is upset.


About the Land of Smoke and Mirrors- Suantrai's Dimension:

The Land of Smoke and Mirrors is a place of illusion and grand beauty, shaped by Suantrai's dreaming consciousness. A faerytale landscape with no sun or moon, where time does not occur, and where Suan is the only true denizen, this is the eternal sanctuary where Suan comes for refuge. Beautiful marvels abound in this place, and people do not age here. However, nothing shaped within this place is real- the food and drink cannot sustain the body, and while the sleep and air are fine, if one spends too much time within this dreamscape, they will find that returning to the mortal world causes them to age quickly to their true age.

As Suan does not require food, nor does she age, this is of little consequence to the 700-year-old witch. These are mere amenities, and are a reflection of her own dreams. Indeed, the place shapes itself according to her dreams, so a time may come when traveling to this Land may prove nightmarish...





 
 
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