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A catalog of my experiences as an employee and citizen of Gaia.
Week Thirty-Four: Sit On It!
Okay, so my update is a few days late. I spent weeks working on the last 2 events and I was a little burnt out. Of course, I get in today and have another hard deadline sitting in my lap. No rest for the weary, I guess!

Gaia is often fun and games, but it's also serious business!

You Say It's Your Birthday
We just wrapped up the Gaia 4th anniversary event, which saw:
  • The release of a new quizzing system (which we will probably be using for quests in the future)

  • The release of "The Newsroom" which will be used to display past storyline and new storyline going forward

  • A limited-edition Gaia 4th Anniversary T-shirt in the stores

  • 3 new event items

It was still not considered a major event, like Halloween or Christmas, so some users were disappointed with the size and scope of it -- but we were all very happy with the way it turned out and all-in-all, it was considered a success.


Plotheads
I don't want to spoil the plot for users who haven't read the update. But also, I don't want to dance around GO READ IT!

So 02 is dead. Mother is tall and elegant now. The Zurg are gone. Some users are upset, lots of users are relieved, and frankly, so are many of us.

Here are some things I've mentioned to a few different people about what's going on:
  • We lost control of the Zurg plot. Half the time most of the people at Gaia HQ didn't know what was going on. Various people were flying ships without any idea about what the motivations of the Zurg were or what was supposed to be Zurg Canon, as it were.

  • We plan to have a lot more control of the plot going forward, but to do that, we had to tie some loose ends with the Zurg plot. What happened with the Zurg story wasn't ideal, and we know that. We're not so ignorant as to think we did a fantastic job with it -- but by the end of 2007 you might have a better understanding of why we had to wrap it up when we did smile

  • Finally, most importantly, there's a REALLY cool plot in the works. I can't say much more than that, but new and old users alike will get a kick out of it wink
    BTW - I wanted to point out this fantastic guild thread which covers Gaia's history up to this point in a way that's significantly more in-depth than the newsroom. Stop making us look bad, users!


Event Evolution
So like I said, I put in about 3 weeks of crazy hard work, weekend hours, and overtime getting 2 events that launched within 10 days of each other ready. Lots of UI designers, artists, and content writers were involved (as well as many others), so we were swamped like mad.

I should mention again that we love what we do and we like creating stuff for our users. It's hard, stressful work a lot of the time but it usually ends up being worth it.

So as we wrap up these events, I have the pleasure of working on a list of ways to make future events better, how to appeal to casual users (which we did a great job of catering to) and hardcore users (who didn't get as much fun during these two minor events), learning from past mistakes, etc. etc.

Prior to these two most recent events, priority one was to fix two major problems with past events:

1. They crashed all the time and the site lagged
2. Non-hardcore users didn't have very much fun

So with these two past events, we solved those problems, sort of:

1. The site didn't lag or crash
2. Casual and semi-hardcore users had a lot of fun

But both the past events had one big problem: There wasn't much variety for hardcore users participating in the event all three days. Part of our goal was to extend the events so that users who didn't get to do it the first day could do it the second, or those who could only do it on weekends had a chance to do it also.

Really, they were both one-day events that were extended over three days so that everyone had a chance to play. What this ended up meaning to a lot of users, though, was that after the first day of them playing the event, it got boring.

So if we have enough lead time with future events, a big priority will be finding out how we can make events continue to be fun for people who participate over their entire course while not requiring us to tie up all our development team to do it.

While we work on events we also have MC's to create, newsletters to write, shop items to design, GStore items to design, bugs to fix, features to rewrite, new features to write, conventions to prepare for, and a multitude of other things. So we always have to decide how many of our resources can can we put into an event, and a lot of the time, it takes some creative re-designing of what we can do in the event.






User Comments: [63] Viewing page 2 of 2 · Goto Page: « 1 2  [add]
Fai_the_airheaded_genius
Community Member
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commentCommented on: Wed Feb 28, 2007 @ 02:08am
What do you guys do for stress-relief when there's a deadline that's looming in the distance? O:


commentCommented on: Wed Feb 28, 2007 @ 09:51am
Well its always good to know what the 'higher ups' know about.

xd It's good to hear the plot is going to be better. It sounds like it'll be better planned. 3nodding



Ginger Flare
Community Member
Feather
Community Member
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commentCommented on: Wed Feb 28, 2007 @ 02:46pm
The event rawked and the quiz system is pretty funky. The gaia plot will be great once the loose ends are all dealt with. Keep up the good work!


commentCommented on: Wed Feb 28, 2007 @ 03:48pm
The one idea that I would put forth for how to take the event that just happened and make it more appealing to hard core users is to either make the event items sellable to the store for a small amount of gold (max 100-200g probably around 50g). This would let the casual users to collect the items and would reward the hard core users for continuing to participate in the event after they have gotten 5 copies of everything



Metalupis
Community Member
LORDFERRAfeedmeyourBRAINS
Community Member
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commentCommented on: Wed Feb 28, 2007 @ 08:35pm
Keep up the hard work Fleep & company!

Just... PLEASE.
Make Gaia as badass as it was back in '04 and '05.

I miss the good 'ol days.

But I'm not saying what you guys are doing now is bad work.
It's FANTASTIC work.

It just seems so...
made for n00bs.


User Image
[[->The love arrow.<-]]


commentCommented on: Wed Feb 28, 2007 @ 09:52pm
I loved how you all worked on this plot ^^
And really enjoyed this plot :3
I'll miss the Zurgs >__<
The NPC interact was great XDDD
But hard to meet sometimes on towns @_@;
Congratulations for the work ^^



Yanes
Community Member
Fuhnetik
Community Member
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commentCommented on: Thu Mar 01, 2007 @ 06:29am
Everyone who paid attention to the plot loved it. Despite the confusion, the plot had a strange flow to it that worked really well. I loved having power within the plot, and I'm sure everyone else did too. I'm a zurg for life now.


commentCommented on: Thu Mar 01, 2007 @ 04:36pm
While I definitely appreciate the casual approach this time around, Is it possible to have a multi-tiered event like Halloween 2k4?

i use h2k4/5 as the standards because while they had the casual 'run around and get jack's items', they also had the hardcore efforts for the labcoats. While I imagine there's no way to placate all groups, doing this mutli-tiered idea is probably the best compromise out there.



Veled
Community Member
Katriana
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commentCommented on: Thu Mar 01, 2007 @ 05:33pm
I'm glad that it was decided to wrap up the Zurg plot when you did. Now, to figure out what the new cool plot is... Can't you give us a hint?

And if you ever want me to relieve some of that workload of designing items you just let me know wink
But seriously. I'd do it for free. ninja


commentCommented on: Thu Mar 01, 2007 @ 05:43pm
You may not have known what you were doing about the Zurg Plot, but...
I feel like it went well.
Mainly because I was involved in it.
And I got close to... them...
I miss them a bunch and stuff.

Anyway, I enjoyed myself. A lot.



siriustoast
Community Member
Pissh
Community Member
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commentCommented on: Thu Mar 01, 2007 @ 07:11pm
Thanks to let us know what happen smile
I'm also very happy to see we are getting a St-Patrick event and the Movie quest sound very interesting !


commentCommented on: Sat Mar 03, 2007 @ 03:43am
Being a plothead (I rather like that term, and will add it to my gaia-dictionary) I was a little saddened by the sudden end, but I understand your reasoning behind ending the plot so abruptly. I'm excited about what is to come, and hope the abillity to make plots function properly evolves into pure, unadultuared AWESOME.

The quizz at the gaiaversary was BRILLIANT! We didn't have massive spam threads..... it was glorious!



Yeata Zi
Community Member
Anghared Starwing
Community Member
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commentCommented on: Thu Mar 08, 2007 @ 12:57am
Fleep
Kitz_sune
The bunny is the cutest thing ever, but it was too easy. Waaaaay too easy. I thought it would give us puzzles and games to go through first. They could have done alot more with it.

In under a week? Dream on, sister!

I really have to work on my 'foot in mouth' disease. sweatdrop I honestly thought you guys had longer to work on it. But I love the Mimzy, and the wall papers, too. For having under a week, you guys did an AMAZING job. heart


User Comments: [63] Viewing page 2 of 2 · Goto Page: « 1 2  [add]
 
 
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