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Character Profile: Valerie Reiasu |
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Name: Valerie Reiasu("Val-Rei", imagine that XP)(last name pronounced 'ray-ahs') Age: 20(?) Race: Human(?) Appearance: Val is a charming young woman of modest stature and endowment, standing a fair five feet and seven inches. Her hair is a shimmering silver, layered and teased to what some might consider an extreme. Grey eyes sit calmly on a fair complexion and gentle features. Her build isn't boringly straight or excessively voluptuous, though there is plenty of evidence that she is indeed a woman(and has been from the start). Attire: Valerie has been seen in all manner of clothing, ranging from flowing gowns and high heels to more practical skirts with overcoats and walking shoes. Recently, however, she's been donning the oddest silver jumpsuit with matching boots and black leggings. A pair of mechanical 'wings' usually accompanies this ensemble, seeming to float behind her in just the right position at all times. Personality: Val is almost always optimistic -- sometimes to a fault -- and does her best to lighten the spirits of all around her. She's the type that enjoys most everything life has to offer, no matter how insignificant it may seem to others. This blind optimism keeps her somewhat gullible, however.
Combat Abilities: Valerie has no superhuman or paranormal abilities that can be used without the aid of an external device. I'm not sure if unshakable politeness counts, though. Weaponry: -- Slimline Plasma Saber: This innocuously thin, white cylinder houses an extendible tungsten rod from which a field of hyper-concentrated energy radiates, making it appear as a beam of 'solid energy'(except, within the realm of reason, there can be no such thing -- can't complain about that, can you Ardam? :3). On maximum output, it can shear through most solid objects with the drawback that the power core can only put out that much energy consistently for five minutes before needing to recharge. On its lowest setting, it makes a very nice drink warmer and can last nearly indefinitely on a single charge. Once the power supply is depleted, it takes roughly one hour to recharge. The 'blade' can change size, from as short as a combat knife to as large(and cumbersome) as a Scottish claymore. Somehow, the weight seems to change proportionately to the length of the blade for reasons as of yet unexplained. -- Photonic Longbow: Appears to be a normal, mundane compound bow -- it can even fire normal, mundane arrows -- but this intricate device actually fires what seem to be bolts of light. In reality, small rods of an artificial alloy are fired after being charged with tremendous amounts of energy, which appears as light when released. The bowstring doesn't add any force to the shots, but it's just as important to keep it taut and centered since the tensile force of the compound fiberglass string is what catalyzes the charge in the bolt chamber. Any deviation on the centering or aim affects these 'photon arrows' just as it would normal arrows. This weapon doesn't need charging, as the energy comes from a reaction powered by the tensing of the bowstring, but it isn't terribly powerful. (at most, it can burn a hole in thick cloth and sear the skin -- unprotected, it can sear into normal, human-density skin about half an inch)
Defense: -- Shock-absorbent IridiCarbon Plating: Valerie's jumpsuit and boots are both covered by an immensely flexible, durable alloy composed of iridium and refined carbon, fashioned into a micromesh plating. Bullets shot at extremities or severely curved parts of the suit will usually deflect elsewhere(but still hurt), though bullets that hit anywhere in between stand a fair chance of inflicting damage. Any blows to the upper legs and head are still as devastating as they would be under normal, unprotected circumstances. -- Emergency Deflection Shielding: The two round cavities on the back of Valerie's hands(on the suit) house repulsion field generators that will deflect most types of physical objects(bullets, swords, what have you as long as it's tangible) at most any velocity. The catch is that it can only operate for a few seconds and needs to be recharged for two hours after every use. This is truly a last resort, but an effective one nonetheless.
Support: -- Metabolism and Immunoresponse Accelerator: This innocuous rod of dense polymer plastic contains a small device which emits a combination of infra- and supersonic waves that locally accelerate the body's own regenerative abilities. It's most effective on moderate flesh wounds and lacerations, but does little for puncture wounds or large area wounds. Due to the nature of this device, it only works on organic beings with immune systems that travel through the circulatory system(meaning if the immune system is somehow its seperate network, this probably won't do anything -- weird, but possible!). This also doesn't seem to do anything for Valerie. It can be charged through a kinetic energy cell within the handle(shaking it will generate power, albeit very little) or through Val's suit. -- Freestanding Force Field Generator: These four, small, roughly spherical devices can be set up around a person(likely fallen) to form a repulsion shield around them. The shield stands roughly three feet in height and can cover an area of 20 feet(4 foot square or equivalent) while retaining operable energy levels. On a full charge, the shield can run for thirty minutes, and needs to be charged for one hour once depleted. All four generators must be used, but can be arranged in any way as long as none of the generators are more than five feet from one another(meaning you could have a 20-foot wall or irregular shape). This system can only be recharged through Val's suit.
Miscellaneous: -- Biothermic Power Generator: One of the many layers of Val's jumpsuit is made of a heat-collecting material laced with channels that take her own excess body heat and convert it into electric energy that charges a cell on the back of her suit. The rate of charging depends on just how much heat Valerie puts out; it charges faster in cold weather(since val's making more heat to keep herself warm) and slower in warm climes(it can't convert outside heat since it's insulated on the outside). Once charged, it can provide as much energy as a regular house outlet(120v) for approximately an hour without further charging. Her saber only makes a slight dent in this, but charging a drained Deflection Shield will not only drain the energy cell entirely, but monopolize all further power created for quite a while. (not to mention the shield takes energy immediately after being discharged) -- Mobility Extension; ASGARD Flight System: This peripheral system takes the form of two wing-like devices that constantly hover behind Valerie. They work just like one would expect wings to, allowing their user to lift off the ground and 'fly' with a respectable amount of maneuverability. The 'wings' themselves move very little, instead using a gravitation differential field to keep Valerie in the air, only moving and 'flapping' as a form of intimidation. Since they have their own power generators, they don't have to rely on Val's suit for power; sadly, this means they can't be recharged through it either, and must be charged by another device altogether. A full two hours of lateral flight at up to fifty miles per hour is possible on a single charge, but it takes a staggering six hours to recharge after full depletion.
Basic Comparisons Valerie vs. Modern Tech: Ballistics experts would ---- a brick once they found out just how resistant Valerie's armor is to impact. This does not mean she comes out of gunfights unscathed if she doesn't cover; impact force is merely spread out, not eliminated. A shot to the midsection with a high enough caliber firearm could easily knock the wind out of her, and let's not forget she doesn't have anything covering that pretty little head of hers. Her shields don't do much against physical objects, though. Valerie vs. Future Tech: Depends on the technology. Plasma isn't too much of a problem as long as she doesn't get pummeled with the stuff repeatedly(she would lose a fight to Axl in a second if she just stood there), lasers would wholly depend on the wavelength and strength of the beam, but all others would take consideration. As a side note, her shields are designed to be more effective against energy weapons. Valerie vs. Magic: Depends on the magic. Mind-affecting spells in the vein of Suggestion and Geas depend on her willpower, though she has trouble resisting for some reason. Psionics involving the manipulation of electromagnetic energy flat-out mess her up, especially when directed at her head or chest. Elemental magic wholly depends on the situation and if she can dodge whatever's coming her way. Spells in the vein of Prismatic Wall and Prismatic Spray are still as godly as ever, as long as she's looking. (don't you just love all the DnD references?) Valerie vs. Mundane Melee: Swords, maces, flails; all of these are good choices -- physical objects pass right through her shields, but her armor still has a good chance of keeping her alive, depending on the force behind the swing. Just watch out for her saber, especially on full power. It'd kinda suck to watch your favorite weapon get neatly cleft in twain.
(Val -will- have a mecha of her own to keep true to her signature, just as soon as either I come up with an original one or MechQuest opens up. XP)
Val-Rei · Sat Jul 21, 2007 @ 08:44am · 0 Comments |
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