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[color=#00BFFF]Journal of the Black Stallion[/color]
Profile stuff, rants, questions, etc. Basically information on Donovan and any NPC's and what not tied to him.
Possible rules for seductive powers of incubus
Lure of the Incubus:
A powerful charm move with two forms:

1) - A form for fiends (Inhuman monsters)
2) Humanoid Beings

The cunning and Powerful lure given off by the Incubi's handsomeness, power, and sheer masculinity can entrap female monsters and humans in a mixture of lust and admiration, leading to the secuction and ability to control said creature. To test his power against the any said creature, 3D6 Dice are cast. Then, the subject most roll * Amount of dice depending on which of the below descriptions they fit into.


For Fiends:

1D6:
The Creature is a weak, fairly seductable creature, with little or no real intelligence. With such little will of it's own, the chances of resisting the incubi's charm is slight, but not uncommon. Examples of a monster applicable to this option: Large spiders, vicious beasts (dogs/wolves/bears etc) and birds. Domesticated creatures in this catagory gain 1 extra D6 (See below)

2D6:
A more powerful, or much more mentally aware beast, but not quite a large power in itself. Monsters in this catagory are not fully independant, but can be domesticated versions of the above creatures. They may also be things such as merpeople or larger beasts (manticores, golems and lesser demons).

3D6:
The top of the foodchain in the monster world. The creatures in this catagory have a full mental awareness, often comparable/greater than that of even a human, such as dragons, sphinxes, greater demons, giant variations of most animals and/or ancient creatures.


Humanoids on the other hand, are less easily corruptable in many cases. The following dice rolls should be used for Humanoid/Anthromorphic Beings:

1D6:
Your common weak footsoldier type grunt make up the brunt of this catagory. The lowest type of human in most respects. Other examples of this may be people who are easily pulled away from their free will by the lure of money, such as the greedy, thieves, conmen and the poor.

2D6:
Your Average jane battle arena contestant. Not massively powerful mentally, but with enough common knowledge to suspect that there is something odd and unhuman about the incubi's lure.

3D6:
This is the best of the best in human mental standards, those who have adepted their mind to control matter, mages, psykers, psions and even a strong willed paladin or two.

Anyway, once the dice have been compared, the highest roll gains supremacy: If the incubus gains the highest roll, slowly the subject of the lure will be intoxicated by his will, and slowly become beguiled by him. If the Subject rolls higher, she breaks free and can ignore the charm for the remainder of the match or a period of 24 hours.

If, in any circumstance, a terrible blow is hit against the incubus in battle while he is manipulating someone, a reroll on the above chart is required. Similarly, if someone has resisted the charm before, but is suddenly incredibly wounded by the incubus himself, he will have to roll as before, but this time, instead of rolling the amount of D6 they did before, will suffer a -1D6 modifier against their will, unless they have an ability to avoid fear based damage (Such as berzerkers). The only exception to this is those who previously rolled a D6. Now, instead, a D4 is rolled.

The effects of The Lure:
The subject who has fallen under The incubi's seduction slowly loses all will to fight on or do much of anything for that matter. The only thing that begins to matter is the growing ache that they know only the incubus can ease within them.

Their pulse quickens, the temperature rises as blood vessels expand and the body begins producing more endorphins and seratonin as a result of the pheromones. The body slowly begins to settle into a pleasurable euphoric high, as the body is given over so is the mind, and they will most likely in some cases swoon and faint in combat.

(( This is a system still more or less in the works. It's not by any means final. I am open for suggestions on modifiers to rolls or even tweaks to make the system more balanced in itself. it was roughly based on something read in a Warhammer 40k book and a few piecings here and there. ))





 
 
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