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"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
12:43 AM EDT, Friday morning, 7/25/2008

Here's what I'm working on so far:

Intelligence & Logistics Officer
-------------------------------------

- Same power as Officers, except has no power in raids, and has no authority
in making decisions regarding guild changes.

- Generates ideas to bring to the officers for debate.

- Analyzes situations and gives input using logic.

- Generates a functioning raid system.

- Eases strain on other officers by allowing brainstorming to be
focused on one or two individuals, but all other officers can
come up with ideas, optional.


Idea 1 (3 strike system)
------------------------------

- Can solve behavior problems.

- Must be posted in General or have its own section
so all members and potential applicants are aware of the system.

- Main thread posted in Officer section that keeps track of strikes.

- Main thread poster must be online often in order to keep original
post updated.

- Original post must contain examples of violations that allow strikes
to be added.

- Officers post in thread with guild member name, strike #, and reasoning.

- "Fool me once, shame on you. Fool me twice, shame on me. Fool me three
times, you're gone."

- Gives enough chances for someone to fix themselves up but does not
give a mile to those who continually screw up.

- Members are warned when they have one strike left. Can be used as
a psychological weapon.

- After 6 weeks of good behavior, a strike can be removed.


3 strike rules (Causes for a strike)
---------------

1. Sign up for a raid and fail to show up without editing sign up to
change to no attendance with a proper reason.

2. Asshattery during raids.

3. Cursing out any officer, co-GM, or the GM.

4. Intentionally manipulating the movements of mobs in order to disrupt a
raid.

5. Continous mic spamming during a raid to require a global mute.

6. Attending a raid while under the influence of any substance that
impairs raid performance.

7. Intentionally pull a boss when not told to do so.

8. Failure to listen to proper raid instructions given by any officer,
co-GM, or the GM.

9. Intentionally pull when the raid is not completely ready and the main
tank has not counted down until a pull.

10. Any event not listed here impowers the officers, co-GMs, and the GM to
add a strike using their own discretion.

Ares Denton
Community Member
  • [11/09/08 05:39am]
  • [11/09/08 05:02am]
  • [07/28/08 12:31am]
  • [07/25/08 05:43am]
  • [07/02/08 05:30am]
  • [06/29/08 06:03am]
  • [10/22/07 11:19pm]
  • [10/20/07 07:08am]
  • [08/02/07 07:38am]
  • [07/21/07 07:30am]




  • User Comments: [1]
    x-Kiizi
    Community Member





    Fri Jul 25, 2008 @ 06:12am


    Those are pretty good guidelines. I feel like they should come into effect.


    User Comments: [1]
     
     
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