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The Geeks Shall Inherit The Earth.
Ripped from "What Does Your Writing Say About You" in the WF
What my writing would say would depend on what story you read. My major ones would be, like....

The Rift (Seven part fantasy in which a group of seven characters must gather magic armour from the four corners of Atlee-us which will allow them to defeat Argath The Army Slayer/Lord Gurn and mend the rip in the veil between earth and Atlee-us before they cancel each other out.)

Someone reading this story would likely think that I believe that every shadow is a passing thing and that friends are some of the most important things in the world. That you should never give up hope because no one in the world knows without a doubt how things will end up. That everyone has more ability inside them than they could ever guess and courage can come from anyone. That every hero comes from small beginings and anyone can be a hero. And that endings aren't always happy or sad. In this story, the writer (me) comes off as an optimistic, determined, strong, altruistic individual with an open mind, but not a very good grip on our reality.


Untitled as of yet (the life story of a young "Seulkay", being a race of shapeshifting sea dragons who look sort of half human, who grows up to become a freedom fighter/revolutionary who has various adventures first working on a ship, then as captain of a ship, and frees his people from the slavery of The Companies, huge corporate shipping/mining/logging etc concerns that essentially rule his world and overthrows The Companies)

In this one, I come off as much more rebellious person, a bit of an anarchist, who mistrusts and feels oppressed by figures of major authority, who feels the rules, when I find them unfair, simply do not apply. I make it abundantly clear that no one is lesser and, once again, the best heros are people who rise from obscurity and do something great. In this one, it's much more clear that brains will always beat out brawn and that absolute power corrupts absolutly. Authority should never exist just for authority's sake and rules and systems should be made to fit the people, not make people fit to the rules and system. In this one, the writer seems to be a moral relativist, because Suulsa-Krii does bad things, (in staunching The Companies' efforts, he regularly engages in piratical acts, and sometimes resorts to violence, and also likes to drink) but only in moderation and usually to destroy a worse thing. The lesser of two evils is portrayed as good.


The Lords Of The Hunt (In which a very young boy must gather some elemental stones to bring them to an alter to stop the interdimensional Lords Of The Hunt from destroying the world, and he is guided by the very mysterious King Of Azarajii)

In this one, I seem to be saying almost the exact opposite: authority is sometimes needed. Those who are higher up and/or elder are often wiser and it would be wise for someone younger or less experienced to heed their guidance and try and understand their teaching. Here again brains beats brawn and a virtual nobody becomes a hero. It seems another prevelant theme in my writing is the motiff of a journey. People going somewhere. Thi one has some environmentalist overtones.



Ending Gahrus (In which the king of a fortress in a world embroiled in war is found to be weak and cowardly, and everyone in his court wants to take his place. The story centers on the efforts of a corrupted paladin, a necromancer, and an assasin shapeshifter to team up to seize the crown and split it three ways. Sinister methods are emplyed. The end suggests they will all be making a grab for solitary power and the overthrow of the other two.)

This story sits in stark contradiction to the other two. It's much darker for one, for one thing. My world outlokk comes off as being 100% different from the stories above. This tale has no heros. Everyone is a villian. There are no good guys or bad guys, only winners and losers. Every single moral is riduclously relative. There is no loyalty, everyone is out for themselves. Authority is shown as something to be gained, more important than anything. Only the strong survive, so everyone shoudl do anything it takes to reach their ends. Survival of the fittest. In short, Nietsche would be proud.



Long Odds (In which a profundly normal guy, a stark raving lunatic, and a genius are sent through time and space on a series of highly improbable co-incidences. Sci-fi humour)

In this one, I show knowledge of scientific concepts that are far more complex than what you'd expect me to know. The way I come off is simple: silly, cerebral, and very intelligent. It seems like a sort of "weirdness happens, just go with it and keep cool" attitude. There's obviously a never-say-never, nothing's impossible element to it. I seem to think things are never as they seem and almost anything can be funny. The only element here that's really much in step with my other works is that idea of brain always winning over brawn.




I also have a bunch of as-yet un written concepts that are just in idea phase right now that takes concpets and different ways I come off in stories and combine them in any number of ways. There's just usually a journey involved and the main characters are less powerful than they are smart.





 
 
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