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Endune
List of FEATS
Alertness: You may add +4 bonus to every Listen and spot check

Ambidexterity/two weapon handed fighting: You may fight with two weapons in each hand, allowing one extra attack each round of fighting with the second weapon.

Blind-Fight: allows user to fight in poor light conditions for their race.

Cleave: your attacks can strike another creature who is next to your target

Combat reflexes: This attack is like a quick attack. It allows the user to strike before the initiative roll.

Deflect arrow: name says what it means. You make a d20 roll for anyone arrow ranged attack. If you roll a 10 or above. The arrow does no damage.

Dodge: Allows you to dodge melee attacks. Roll a d20 when attacked and if you land a 15 or above you dodge that attack.

Endurance: you get a +4 on Swimming, and Climbing.

Expertise: Allows a +2 to every attack roll with one weapon.

Great Cleave:
--Prerequisite: Cleave—Allows you to strike three enemies who are close together with one strike.

Improved bull rush: --Prerequisite: Power attack-- you rush the enemy and if you strike them, they do not attack that round.

Improved Critical hit: Adds 1 to the existing Critical on a weapon. (example: x2 improves to x3)

Disarm: --Prerequisite: Expertise—You’re the weapon that you’re an expert in to disarm the enemy. Used only one time in a round, roll a d20 and land a 15 or above to disarm.

Improved Initiative: adds +4 to all Initiative rolls.

Improved ambidexterity/ two-weapon fighting: --prerequisites: ambidexterity/ two-weapon fighting— allows +2 to every attack roll with two weapons.

Improved unarmed strike: +5 to every unarmed attack roll.

Mobility: --prerequisites: dodge—Allows you to make two dodge rolls from one attack.

Mounted archery
: you gain +2 with ranged attacks rolls (bow, crossbow, throwing weapon) when mounted.

Mounted Combat: you gain +2 to attack rolls with melee attacks when mounted.

Point blank shot: you gain a +2 with ranged attack rolls.

Power attack: You deal 2 extra damage with a melee attack.

Precise shot:--prerequisite: Point blank shot—you gain an extra +2 with ranged attack rolls.

Rapid shot: --prerequisite: Point blank shot-- Allows you to make two attacks with a ranged weapon.

Ride-by Attack: --prerequisite: mounted combat—you deal extra 2 damage when on a mount.

Skill focus: You get a +2 to one skill of your choosing.

Spirited Charge: --prerequisite: ride-by attack—You gain extra +4 to an attack roll, and the damage roll.

Spring attack: --prerequisite: mobility—Allows you to attack immediately after a dodge.

Stunning fist: --prerequisite: Unarmed strike—if you strike the enemy, he does not attack for that round.

Toughness: you gain 5 extra health points.

Trample:--prerequisites: mounted combat—You run over an enemy, and they do not attack that round.

Weapon finesse: --prerequisites: Expertise—Allows a extra +2 to attack rolls with chosen weapon.

Weapon focus:--prerequisites: Weapon finesse—allows an extra +4 to attack rolls with the chosen weapon.

Whirlwind Attack: --prerequisites: Spring attack—after dodging an attack, you strike back with an extra +4 to your attack roll.

Armor proficiency (Heavy): allows heavier armor

Armor Proficiency (medium): Allows medium armor

Armor Proficiency (light): Allows light armor.

Exotic weapon Proficiency: Allows use for Exotic weapons.

Martial Weapon proficiency: allows Martial weapon use.

Shield proficiency: allows use of a shield.

Simple weapon proficiency: allows simple weapon use.





 
 
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