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System Workplace (FFRPG system junk)
my laboratory of mathmatecal formulas and junk for FFRPG
Job Traits
-Job Traits-


Job Traits are the innate traits of a job that give an edge in battle. Job Traits,once they manifest, are always active. Multiple jobs can share the same job traits but some job traits are job specific.

Critical Defense Bonus I
Job Trait That Enhances The Defense Against Critical Hits
allows for an added bonus to cancel critical hit rolls
+10 to cancel crit hit rolls
LVL: PLD/BRD/DRG/PUP

Critical Defense Bonus II
Job Trait That Enhances The Defense Against Critical Hits
allows for an added bonus to cancel critical hit rolls
+15 to cancel crit hit rolls
LVL: PLD/BRD/DRG/PUP

Critical Defense Bonus III
Job Trait That Enhances The Defense Against Critical Hits
allows for an added bonus to cancel critical hit rolls
+20 to cancel crit hit rolls
LVL: PLD

Fencer I
Job Trait That Enhances Weapon Skill Potency And Critical Hit Rate
allows for an added bonus to critical hit rolls
+10 to crit hit rolls
allows for added weaponskill potency
+1 to potency of weaponskills (ACC/ATK etc.)
LVL: WAR/ BST/ BRD

Fencer II
Job Trait That Enhances Weapon Skill Potency And Critical Hit Rate
allows for an added bonus to critical hit rolls
+15 to crit hit rolls
allows for added weaponskill potency
+2 to potency of weaponskills (ACC/ATK etc.)
LVL: WAR/ BST

Fencer III
Job Trait That Enhances Weapon Skill Potency And Critical Hit Rate
allows for an added bonus to critical hit rolls
+20 to crit hit rolls
allows for added weaponskill potency
+3 to potency of weaponskills (ACC/ATK etc.)
LVL: WAR

Fencer IV
Job Trait That Enhances Weapon Skill Potency And Critical Hit Rate
allows for an added bonus to critical hit rolls
+25 to crit hit rolls
allows for added weaponskill potency
+4 to potency of weaponskills (ACC/ATK etc.)
LVL: WAR

Resist Silence I
Job Trait That Enhances Your Resistance To Silencing Effects
allows for an added bonus against Silence effects
+10 to checks against silence effects
-1 to duration of silence effects
LVL: BRD/SCH

Resist Silence II
Job Trait That Enhances Your Resistance To Silencing Effects
allows for an added bonus against Silence effects
+15 to checks against silence effects
-2 to duration of silence effects
LVL: BRD/SCH

Resist Silence III
Job Trait That Enhances Your Resistance To Silencing Effects
allows for an added bonus against Silence effects
+20 to checks against silence effects
-3 to duration of silence effects
LVL: BRD/SCH

Resist Silence IV
Job Trait That Enhances Your Resistance To Silencing Effects
allows for an added bonus against Silence effects
+25 to checks against silence effects
-4 to duration of silence effects
LVL: BRD/SCH

Resist Silence V
Job Trait That Enhances Your Resistance To Silencing Effects
allows for an added bonus against Silence effects
+30 to checks against silence effects
-5 to duration of silence effects
LVL: BRD

Amorph Killer
Job Trait That Gives An Edge Against "Amorph" Family Monsters
allows for an added intimidation roll against Amorph type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: BST

Vermin Killer
Job Trait That Gives An Edge Against "Vermin" Family Monsters
allows for an added intimidation roll against Vermin type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: BST

Bird Killer
Job Trait That Gives An Edge Against "Bird" Family Monsters
allows for an added intimidation roll against Bird type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: BST

Lizard Killer
Job Trait That Gives An Edge Against "Lizard" Family Monsters
allows for an added intimidation roll against Lizard type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: BST

Aquan Killer
Job Trait That Gives An Edge Against "Aquan" Family Monsters
allows for an added intimidation roll against Aquan type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: BST

Plantoid Killer
Job Trait That Gives An Edge Against "Plantoid" Family Monsters
allows for an added intimidation roll against Plantoid type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: BST

Beast Killer
Job Trait That Gives An Edge Against "Beast" Family Monsters
allows for an added intimidation roll against Beast type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: BST

Dragon Killer
Job Trait That Gives An Edge Against "Dragon" Family Monsters
allows for an added intimidation roll against Dragon type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: DRG

Undead Killer
Job Trait That Gives An Edge Against "Undead" Family Monsters
allows for an added intimidation roll against Undead type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: PLD

Arcana Killer
Job Trait That Gives An Edge Against "Arcana" Family Monsters
allows for an added intimidation roll against Arcana type monsters
roll 1d20 if below 10 the target may be intimidated
if roll is below 10 target must beat determining roll or is intimidated
LVL: DRK

Resist Amnesia I
Job Trait That Enhances Your Resistance To Amnesia Effects
allows for an added bonus against Amnesia effects
+10 to checks against amnesia effects
-1 to duration of amnesia effects
LVL: BST/COR/PUP

Resist Amnesia II
Job Trait That Enhances Your Resistance To Amnesia Effects
allows for an added bonus against Amnesia effects
+15 to checks against amnesia effects
-2 to duration of amnesia effects
LVL: BST/COR/PUP

Resist Amnesia III
Job Trait That Enhances Your Resistance To Amnesia Effects
allows for an added bonus against Amnesia effects
+20 to checks against amnesia effects
-3 to duration of amnesia effects
LVL: BST/COR/PUP

Resist Amnesia IV
Job Trait That Enhances Your Resistance To Amnesia Effects
allows for an added bonus against Amnesia effects
+25 to checks against amnesia effects
-4 to duration of amnesia effects
LVL: BST/PUP

Resist Slow I
Job Trait That Enhances Your Resistance To Slow Effects
allows for an added bonus against Slow effects
+10 to checks against slow effects
-1 to duration of slow effects
LVL: BST/PUP/DNC/SMN

Resist Slow II
Job Trait That Enhances Your Resistance To Slow Effects
allows for an added bonus against Slow effects
+15 to checks against slow effects
-2 to duration of amnesia effects
LVL: BST/PUP/DNC/SMN

Resist Slow III
Job Trait That Enhances Your Resistance To Slow Effects
allows for an added bonus against Slow effects
+20 to checks against slow effects
-3 to duration of amnesia effects
LVL: BST/PUP/DNC/SMN

Resist Slow IV
Job Trait That Enhances Your ResistanceTo Slow Effects
allows for an added bonus against Slow effects
+25 to checks against slow effects
-4 to duration of slow effects
LVL: BST/PUP/DNC/SMN

Resist Slow V
Job Trait That Enhances Your Resistance To Slow Effects
allows for an added bonus against Slow effects
+30 to checks against slow effects
-5 to duration of slow effects
LVL: BST/PUP/DNC/SMN

Stout Servant I
Job Trait That Enhances Your Pets Resistance To Taking Damage
allows for an added bonus against damage
-5% from pets total damage taken after damage calculation
LVL: BST/PUP/SMN

Stout Servant II
Job Trait That Enhances Your Pets Resistance To Taking Damage
allows for an added bonus against damage
-10% from pets total damage taken after damage calculation
LVL: BST

Wide Scan I
Job Trait That Enhances Your Ability To Scan For Wildlife
allows for an added bonus to checks involving tracking,searching,etc.
+5 to checks involving tracking skills
LVL: BST/RNG

Wide Scan II
Job Trait That Enhances Your Ability To Scan For Wildlife
allows for an added bonus to checks involving tracking,searching,etc.
+10 to checks involving tracking skills
LVL: BST/RNG

Wide Scan III
Job Trait That Enhances Your Ability To Scan For Wildlife
allows for an added bonus to checks involving tracking,searching,etc.
+15 to checks involving tracking skills
LVL: BST/RNG

Wide Scan IV
Job Trait That Enhances Your Ability To Scan For Wildlife
allows for an added bonus to checks involving tracking,searching,etc.
+20 to checks involving tracking skills
LVL: BST/RNG

Wide Scan V
Job Trait That Enhances Your Ability To Scan For Wildlife
allows for an added bonus to checks involving tracking,searching,etc.
+25 to checks involving tracking skills
LVL: BST/RNG

Wide Scan VI
Job Trait That Enhances Your Ability To Scan For Wildlife
allows for an added bonus to checks involving tracking,searching,etc.
+30 to checks involving tracking skills
LVL: RNG

Clear Mind I
Job Trait That Enhances How Much MP Is Regained When Resting
allows for an added bonus to MP regained when resting
+5 MP to rested MP
LVL:SMN/BLM/SCH/WHM/RDM

Clear Mind II
Job Trait That Enhances How Much MP Is Regained When Resting
allows for an added bonus to MP regained when resting
+10 MP to rested MP
LVL:SMN/BLM/SCH/WHM/RDM

Clear Mind III
Job Trait That Enhances How Much MP Is Regained When Resting
allows for an added bonus to MP regained when resting
+15 MP to rested MP
LVL:SMN/BLM/SCH/WHM/RDM

Clear Mind IV
Job Trait That Enhances How Much MP Is Regained When Resting
allows for an added bonus to MP regained when resting
+20 MP to rested MP
LVL:SMN/BLM/SCH/WHM

Clear Mind V
Job Trait That Enhances How Much MP Is Regained When Resting
allows for an added bonus to MP regained when resting
+25 MP to rested MP
LVL:SMN/BLM/SCH/WHM

Conserve MP I
Job Trait That Enhances Control Of MP Useage
allows for your magic to occasionally use less MP than expected
-5% MP cost
roll 1D10 if below 5 Conserve MP effect activates
LVL: BLM/SCH

Conserve MP II
Job Trait That Enhances Control Of MP Useage
allows for your magic to occasionally use less MP than expected
-10% MP cost
roll 1D10 if below 6 Conserve MP effect activates
LVL: BLM/SCH

Conserve MP III
Job Trait That Enhances Control Of MP Useage
allows for your magic to occasionally use less MP than expected
-15% MP cost
roll 1D10 if below 7 Conserve MP effect activates
LVL: BLM/SCH

Conserve MP IV
Job Trait That Enhances Control Of MP Useage
allows for your magic to occasionally use less MP than expected
-20% MP cost
roll 1D10 if below 8 Conserve MP effect activates
LVL: BLM

Magic Attack Bonus I
Job Trait That Enhances Magic Attack
allows for your magic attack to increase in potency
+5 MAB
LVL: BLM/RDM

Magic Attack Bonus II
Job Trait That Enhances Magic Attack
allows for your magic attack to increase in potency
+10 MAB
LVL: BLM/RDM

Magic Attack Bonus III
Job Trait That Enhances Magic Attack
allows for your magic attack to increase in potency
+15 MAB
LVL: BLM/RDM

Magic Attack Bonus IV
Job Trait That Enhances Magic Attack
allows for your magic attack to increase in potency
+20 MAB
LVL: BLM

Magic Attack Bonus V
Job Trait That Enhances Magic Attack
allows for your magic attack to increase in potency
+25 MAB
LVL: BLM

Magic Burst Bonus I
Job Trait That Enhances Magic Burst Efficiency
allows for your magic burst damage to increase in potency
+5% damage to magic burst damage
LVL: BLM/RDM/NIN/SCH

Magic Burst Bonus II
Job Trait That Enhances Magic Burst Efficiency
allows for your magic burst damage to increase in potency
+10% damage to magic burst damage
LVL: BLM/RDM/SCH

Magic Burst Bonus III
Job Trait That Enhances Magic Burst Efficiency
allows for your magic burst damage to increase in potency
+15% damage to magic burst damage
LVL: BLM

Occult Accumen I
Job Trait That Enhances Elemental And Dark Magic Potency
allows for a potency increase when casting elemental or dark magic spells
+5% potency of elemental or dark magic spells per cast of either type
LVL: BLM/DRK/SCH

Occult Accumen II
Job Trait That Enhances Elemental And Dark Magic Potency
allows for a potency increase when casting elemental or dark magic spells
+10% potency of elemental or dark magic spells per cast of either type
LVL: DRK/SCH

Occult Accumen III
Job Trait That Enhances Elemental And Dark Magic Potency
allows for a potency increase when casting elemental or dark magic spells
+15% potency of elemental or dark magic spells per cast of either type
LVL: DRK

Occult Accumen IV
Job Trait That Enhances Elemental And Dark Magic Potency
allows for a potency increase when casting elemental or dark magic spells
+20% potency of elemental or dark magic spells per cast of either type
LVL: DRK

Occult Accumen V
Job Trait That Enhances Elemental And Dark Magic Potency
allows for a potency increase when casting elemental or dark magic spells
+25% potency of elemental or dark magic spells per cast of either type
LVL: DRK

Rapid Shot I
Job Trait That Occasionally Enhances Ranged Attack Speed
allows for your next ranged attack to be quicker occasionally allowing an additional attack round
adds a chance for your ranged attack to fire quicker than normal and grants a bonus attack round when effect activates
roll 1 D10 if resulting roll below 5 add an extra attack round to your next turn
LVL:COR/RNG

True Shot I
Job Trait That Occasionally Grants A Damage Bonus To Ranged Attacks
allows for an added damage bonus to your next ranged attack
roll 1 d20 the resulting roll will increase your ranged attack damage by that number as a percentage (ex: roll 1 damage bonus is 1%)
LVL:COR/RNG

Accuracy Bonus I
Job Trait That Increases Accuracy
allows for accuracy of physical and ranged accuracy to be increased
ACC+5 RACC+5
LVL:RNG/DNC/DRG

Accuracy Bonus II
Job Trait That Increases Accuracy
allows for accuracy of physical and ranged accuracy to be increased
ACC+10 RACC+10
LVL:RNG/DNC/DRG

Accuracy Bonus III
Job Trait That Increases Accuracy
allows for accuracy of physical and ranged accuracy to be increased
ACC+15 RACC+15
LVL:RNG/DNC/DRG

Accuracy Bonus IV
Job Trait That Increases Accuracy
allows for accuracy of physical and ranged accuracy to be increased
ACC+20 RACC+20
LVL:RNG/DNC/DRG

Critical Attack Bonus I
Job Trait That Increases Critical Hit Damage
allows for increased critical hit damage upon successful crit hits
crit hit damage+5%
LVL biggrin NC/THF/WAR/DRK

Critical Attack Bonus II
Job Trait That Increases Critical Hit Damage
allows for increased critical hit damage upon successful crit hits
crit hit damage+10%
LVL biggrin NC/THF/WAR

Dual Wield I
Job Trait That Allows For The Wielding Of An Offhand Weapon
allows for the use of a weapon in the offhand and will also allow an added attack during an attack round with an accuracy penalty on offhand
may wield two weapons. additional weapon will also be subject to all checks and has a seperate attack round.
additional attack granted +1
offhand: ACC-5%
LVL biggrin NC/THF/NIN

Dual Wield II
Job Trait That Allows For The Wielding Of An Offhand Weapon
allows for the use of a weapon in the offhand will also allow an added attack during an attack round with an accuracy penalty on offhand
may wield two weapons. additional weapon will also be subject to all checks and has a seperate attack round.
additional attack granted +1
offhand: ACC-10%
LVL biggrin NC/THF/NIN

Dual Wield III
Job Trait That Allows For The Wielding Of An Offhand Weapon
allows for the use of a weapon in the offhand will also allow an added attack during an attack round with an accuracy penalty on offhand
may wield two weapons. additional weapon will also be subject to all checks and has a seperate attack round.
additional attack granted +1
offhand: ACC-15%
LVL biggrin NC/THF/NIN

Dual Wield IV
Job Trait That Allows For The Wielding Of An Offhand Weapon
allows for the use of a weapon in the offhand will also allow an added attack during an attack round with an accuracy penalty on offhand
may wield two weapons. additional weapon will also be subject to all checks and has a seperate attack round.
additional attack granted +1
offhand: ACC-15%
LVL biggrin NC/THF/NIN

Dual Wield V
Job Trait That Allows For The Wielding Of An Offhand Weapon
allows for the use of a weapon in the offhand will also allow an added attack during an attack round with an accuracy penalty on offhand
may wield two weapons. additional weapon will also be subject to all checks and has a seperate attack round.
additional attack granted +1
offhand: ACC-20%
LVL biggrin NC/THF/NIN

Evasion Bonus I
Job Trait That Increases Evasion
allows for evasion of physical and magical attacks to be increased
EVA+5 MEVA+5
LVL biggrin NC/THF/PUP

Evasion Bonus II
Job Trait That Increases Evasion
allows for evasion of physical and magical attacks to be increased
EVA+10 MEVA+10
LVL biggrin NC/THF/PUP

Evasion Bonus III
Job Trait That Increases Evasion
allows for evasion of physical and magical attacks to be increased
EVA+15 MEVA1+5
LVL biggrin NC/THF/PUP

Evasion Bonus IV
Job Trait That Increases Evasion
allows for evasion of physical and magical attacks to be increased
EVA+20 MEVA+20
LVL:THF/PUP

Evasion Bonus V
Job Trait That Increases Evasion
allows for evasion of physical and magical attacks to be increased
EVA+25 MEVA+25
LVL:THF

Tactical Parry I
Job Trait That Allows For The Next Attack You Parry To Allow An Added Attack Round
allows for the next attack you parry to instead be treated as an attack round of your own
the next attack you parry will instead be treated as your attack round
attacks parried become your own attack round and a single attack will be performed. this attack is subject to all checks.
LVL biggrin NC/NIN/DRK

Stalwart Soul I
Job Trait That Allows For The Damage Taken From "Souleater" To Be Reduced
allows for the expected damage you take from soul eater to be reduced
Souleater damage taken -5%
LVL biggrin RK

Counter I
Job Trait That Allows For Some Attacks Targeted At You To Be Redirected At The Attacker
allows for phtsical attacks aimed at you to be redirected at the attacker and its damage reflected
may nullify and redirect a physical attack aimed at you back to the attacker and reflect the damage you would receive
roll 1d20 if below 5 the attack directed at you is countered
LVL:MNK

Counter II
Job Trait That Allows For Some Attacks Targeted At You To Be Redirected At The Attacker
allows for phtsical attacks aimed at you to be redirected at the attacker and its damage reflected
may nullify and redirect a physical attack aimed at you back to the attacker and reflect the damage you would receive
roll 1d20 if below 6 the attack directed at you is countered
LVL:MNK

Martial Arts I
Job Trait That Allows For An Added Attack While Wielding Hand-To-Hand Weapons
allows for an added attack round while wielding Hand-to-Hand type weapons the added attack round will be subject to all checks and receive an accuracy penalty
additional attack round +1
added round:ACC-5%
LVL:MNK/PUP

Martial Arts II
Job Trait That Allows For An Added Attack While Wielding Hand-To-Hand Weapons
allows for an added attack round while wielding Hand-to-Hand type weapons the added attack round will be subject to all checks and receive an accuracy penalty
additional attack round +1
added round:ACC-10%
LVL:MNK/PUP

Martial Arts III
Job Trait That Allows For An Added Attack While Wielding Hand-To-Hand Weapons
allows for an added attack round while wielding Hand-to-Hand type weapons the added attack round will be subject to all checks and receive an accuracy penalty
additional attack round +1
added round:ACC-15%
LVL:MNK/PUP

Martial Arts IV
Job Trait That Allows For An Added Attack While Wielding Hand-To-Hand Weapons
allows for an added attack round while wielding Hand-to-Hand type weapons the added attack round will be subject to all checks and receive an accuracy penalty
additional attack round +1
added round:ACC-20%
LVL:MNK/PUP

Martial Arts IV
Job Trait That Allows For An Added Attack While Wielding Hand-To-Hand Weapons
allows for an added attack round while wielding Hand-to-Hand type weapons the added attack round will be subject to all checks and receive an accuracy penalty
additional attack round +1
added round:ACC-25%
LVL:MNK

Max HP Boost I
Job Trait That Allows For A Boost In HP
allows for an increase in base HP
+5% base HP
LVL:MNK

Max HP Boost II
Job Trait That Allows For A Boost In HP
allows for an increase in base HP
+10% base HP
LVL:MNK

Max HP Boost III
Job Trait That Allows For A Boost In HP
allows for an increase in base HP
+15% base HP
LVL:MNK

Max HP Boost IV
Job Trait That Allows For A Boost In HP
allows for an increase in base HP
+20% base HP
LVL:MNK

Max HP Boost V
Job Trait That Allows For A Boost In HP
allows for an increase in base HP
+25% base HP
LVL:MNK

Tactical Gaurd I
Job Trait That Allows For The Next Attack You Gaurd To Allow An Added Attack Round
allows for the next attack you gaurd to instead be treated as an attack round of your own
the next attack you gaurd will instead be treated as your attack round
attacks gaurded become your own attack round and a single attack will be performed. this attack is subject to all checks.
LVL:MNK

Stealth I
Job Trait That Allows For Reduced Detection Possibility
allows for a reduction in stealth based checks
increases stealth based checks against you
stealth checks (sound/sight based checks) +5
LVL: NIN

Auto Refresh I
Job Trait That Allows For An Added MP Restore Over Time Per Round
allows for a gradual increase in current MP over time per round
adds 1 MP to your current MP per round
added mp per round +1
LVL: PLD/SMN

Defense Bonus I
Job Trait That Increases Defense
allows for defense from physical attacks to be increased
DEF+5
LVL razz LD/WAR

Defense Bonus II
Job Trait That Increases Defense
allows for defense from physical attacks to be increased
DEF+10
LVL razz LD/WAR

Defense Bonus III
Job Trait That Increases Defense
allows for defense from physical attacks to be increased
DEF+15
LVL razz LD/WAR

Defense Bonus IV
Job Trait That Increases Defense
allows for defense from physical attacks to be increased
DEF+20
LVL razz LD/WAR

Defense Bonus V
Job Trait That Increases Defense
allows for defense from physical attacks to be increased
DEF+25
LVL razz LD


Shield Defense Bonus I
Job Trait That Decreases Damage Taken When Blocking With A Shield
allows for damage taken from physical attacks that are blocked by a shield to be decreased
Shield: damage taken-5%
LVL razz LD/RDM/WAR

Shield Defense Bonus II
Job Trait That Decreases Damage Taken When Blocking With A Shield
allows for damage taken from physical attacks that are blocked by a shield to be decreased
Shield: damage taken-10%
LVL razz LD

Shield Mastery I
Job Trait That Allows For The Next Attack You Block With A Shield To Allow An Added Attack Round
allows for the next attack you block with a shield to instead be treated as an attack round of your own
the next attack you block with a shield will instead be treated as your attack round
attacks blocked become your own attack round and a single attack will be performed. this attack is subject to all checks.
LVL razz LD

Alertness I
Job Trait That Allows For Enhanced Awareness Possibility
allows for a reduction in awareness based checks
increases awareness based checks against you
awareness checks (looking for traps,tracking,social checks) +5
LVL:RNG

Fast Cast I
Job Trait That Allows For Faster Than Normal Magic Casting
allows for faster casting that occasionally allows for the casting of another spell
decreases the time it takes to cast magic and occasionally allows the casting of another spell
roll 1D10 if below 5 an added spell can becast this round
LVL:RDM

Fast Cast II
Job Trait That Allows For Faster Than Normal Magic Casting
allows for faster casting that occasionally allows for the casting of another spell
decreases the time it takes to cast magic and occasionally allows the casting of another spell
roll 1D10 if below 6 an added spell can becast this round
LVL:RDM

Fast Cast III
Job Trait That Allows For Faster Than Normal Magic Casting
allows for faster casting that occasionally allows for the casting of another spell
decreases the time it takes to cast magic and occasionally allows the casting of another spell
roll 1D10 if below 7 an added spell can becast this round
LVL:RDM

Fast Cast IV
Job Trait That Allows For Faster Than Normal Magic Casting
allows for faster casting that occasionally allows for the casting of another spell
decreases the time it takes to cast magic and occasionally allows the casting of another spell
roll 1D10 if below 8 an added spell can becast this round
LVL:RDM

Fast Cast V
Job Trait That Allows For Faster Than Normal Magic Casting
allows for faster casting that occasionally allows for the casting of another spell
decreases the time it takes to cast magic and occasionally allows the casting of another spell
roll 1D10 if below 9 an added spell can becast this round
LVL:RDM

Magic Defense Bonus I
Job Trait That Enhances Magic Defense
allows for your magic defense to increase
+5 MDB
LVL: WHM/RDM

Magic Defense Bonus II
Job Trait That Enhances Magic Defense
allows for your magic defense to increase
+10 MDB
LVL: WHM/RDM

Magic Defense Bonus III
Job Trait That Enhances Magic Defense
allows for your magic Defense to increase
+15 MDB
LVL: WHM

Magic Defense Bonus IV
Job Trait That Enhances Magic Defense
allows for your magic Defense to increase
+20 MDB
LVL: BLM

Magic Defense Bonus V
Job Trait That Enhances Magic Defense
allows for your magic Defense to increase
+25 MDB
LVL: WHM

Zanshin I
Job Trait That Allows For An Added Attack After A Miss
allows for an additional attack after missing
add an additional attack round after missing, this attack is subject to all checks
LVL: SAM

Max MP Boost I
Job Trait That Allows For A Boost In MP
allows for an increase in base HP
+5% base MP
LVL:SMN/SCH

Max MP Boost II
Job Trait That Allows For A Boost In MP
allows for an increase in base MP
+10% base MP
LVL:SMN/SCH

Max MP Boost III
Job Trait That Allows For A Boost In MP
allows for an increase in base MP
+15% base MP
LVL:SMN/SCH

Max MP Boost IV
Job Trait That Allows For A Boost In MP
allows for an increase in base MP
+20% base MP
LVL:SMN

Max MP Boost V
Job Trait That Allows For A Boost In MP
allows for an increase in base MP
+25% base MP
LVL:SMN

Auto Regen I
Job Trait That Allows For An Added HP Restore Over Time Per Round
allows for a gradual increase in current HP over time per round
adds 1 MP to your current HP per round
added hp per round +1
LVL: WHM

Blood Boon I
Job Trait That Enhances Control Of MP Useage During Blood Pacts
allows for your blood pacts to occasionally use less MP than expected
-5% MP cost
roll 1D10 if below 5 Blood Boon effect activates
LVL: SMN

Assasin I
Job Trait That Enhances The Trick Attack Job Ability
allows for augmentation of "Trick Attack"
adds an automatic critical hit to any attack affected with the Trick Attack effect
LVL:THF

Gilfinder I
Job Trait That Incrases Gil Dropped By Enemies
allows for gil found on enemies to be increased
+5% Gil from enemies capable of dropping gil
LVL:THF

Treasure Hunter I
Job Trait That Adds A Bonus To Item Drop Rates
allows for a bonus to drop rate percentages
+5% to all item drop rates on monsters you are engaged with or that have enmity towards you
LVL:THF

Treasure Hunter II
Job Trait That Adds A Bonus To Item Drop Rates
allows for a bonus to drop rate percentages
+10% to all item drop rates on monsters you are engaged with or that have enmity towards you
LVL:THF

Treasure Hunter III
Job Trait That Adds A Bonus To Item Drop Rates
allows for a bonus to drop rate percentages
+15% to all item drop rates on monsters you are engaged with or that have enmity towards you
LVL:THF

Triple Attack I
Job Trait That Allows You To Occasionally Attack Three Times In An Attack Round
occasionally allows for two additional attack rounds
roll 1d20 if below 5 add two additional attack rounds
LVL:THF

Double Attack I
Job Trait That Allows You To Occasionally Attack Two Times In An Attack Round
occasionally allows for an additional attack round
roll 1d20 if below 5 add an additional attack round
LVL:WAR

Divine Benison I
Job Trait That Decreases The Time It Takes To Cast Resistance Bonus Spells
allows for decreased casting time for resistance bonus spells and occasionally allows for additional spell casts
roll 1D10 if below 5 an added spell can be cast this round
LVL:WHM

Divine Veil I
Job Trait That Allows Status Removal Spells To Affect All Party Members When Used With The Divine Seal Job Ability
allows for your next status removing spell to affect all party members when under the effect of Divine Seal
LVL: WHM





 
 
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