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System Workplace (FFRPG system junk)
my laboratory of mathmatecal formulas and junk for FFRPG
Weapon Skills
Weapon Skills


Weapon skills are special attacks that a weapon can unleash when the wielder has attained the proper mastery of its accompanying skill. Weapon skills are capable of inflicting drastically higher damage than normal attacks and as a result of unleashing their ungodly strength weakens the user and enables them unable to perform another attack round depending on the weapon skill used. Weapon skills are also modified by the stats of the user. Weapon skills with a higher stat modifier draw more power from them than any other and should be considered when choosing a weaponskill.

Archery


Flaming Arrow
Calls Forth The Inner Strength Of Your Weapon To Inflict Fire Based Damage
inflicts fire based damage on target
magic attack bonus applied after modifiers
Modifiers: STR/AGI
Delay:1 round
Skill: Archery

Piercing Arrow
Calls Forth The Inner Strength Of Your Weapon To Inflict Damage That Ignores Defense
inflicts damage that ignores defense
ignore defense check
STR check still applies
Modifiers: STR/AGI
Delay:1 round
Skill: Archery

Dulling Arrow
Calls Forth The Inner Strength Of Your Weapon To Inflict Damage That Lowers Intelligence
inflicts damage that lowers INT
-5 INT
Modifiers: STR/AGI
Delay:1 round
Skill: Archery

Sidewinder
Calls Forth The Inner Strength Of Your Weapon To Inflict Five-Fold Damage
inflicts five times normal damage
after damage calculation multiply resulting damage by 5
possible critical hit
Modifiers: STR/AGI
Delay:5 rounds
Skill: Archery

Blast Arrow
Calls Forth The Inner Strength Of Your Weapon To Inflict Critical Damage
inflicts critical damage
accuracy of weaponskill receives a 10% penalty
possible critical hit
Modifiers: STR/AGI
Delay: 5 rounds
Skill: Archery

Arching Arrow
Calls Forth The Inner Strength Of Your Weapon To Inflict Critical Damage
inflicts critical damage
possible critical hit
Modifiers: STR/AGI
Delay: 5 rounds
Skill: Archery

Refulgent Arrow
Calls Forth The Inner Strength Of Your Weapon To Inflict Two-Fold Damage
inflicts double normal damage
after damage calculation multiply resulting damage by 2
Modifiers: STR/AGI
Delay: 2 rounds
Skill: Archery

Empyreal Arrow
Calls Forth The Inner Strength Of Your Weapon To Inflict Increasing Damage
inflicts damage
with each use damage increases by 5%
after damage calculation on first use increase damage by 5% each use after
Modifiers: STR/AGI
Delay: 2 rounds
Skill: Archery

Namas Arrow
Calls Forth The Ancestral Essence Of Your Weapon To Inflict Damage
inflicts damage
increases ranged accuracy by 10 with each use
Modifiers: STR/AGI
Delay: 10 rounds
Skill: Archery

Jishnu's Radiance
Calls Forth The Other Worldly Essence Of Your Weapon To Inflict Damage
inflicts damage
physical damage is doubled
after damage calculation multiply damage by 2
possible critical hit
after damage calculation multiply damage by 5
Modifiers: DEX
Delay: 10 rounds
Skill: Archery

Axes


Raging Axe
Calls Forth The Inner Strength Of Your Weapon To Inflict Two-Fold Damage
inflicts double normal damage
after damage calculation multiply resulting damage by 2
Modifiers: STR
Delay: 2 rounds
Skill: Axe

Smash Axe
Calls Forth The Inner Strength Of Your Weapon To Inflict Stunning Damage
inflicts damage
stuns target
Modifiers: STR
Delay: 1 round
Skill: Axe

Gale Axe
Calls Forth The Inner Strength Of Your Weapon To Inflict Wind Based Damage
inflicts wind based damage on target
magic attack bonus applied after modifiers
Modifiers: STR
Delay:1 round
Skill: Axe

Avalanche Axe
Calls Forth The Inner Strength Of Your Weapon To Inflict Increasing Damage
inflicts damage
with each use damage increases by 5%
after damage calculation on first use increase damage by 5% each use after
Modifiers: STR
Delay: 2 rounds
Skill: Axes

Spinning Axe
Calls Forth The Inner Strength Of Your Weapon To Inflict Physical Damage
inflicts damage
Modifiers: STR
Delay: 2 rounds
Skill: Axes

Rampage
Calls Forth The Inner Strength Of Your Weapon To Inflict Five Hits Of Physical Damage
inflicts damage
all hits are subject to all applicable checks
Modifiers: STR
Delay: 3 rounds
Skill: Axes

Calamity
Calls Forth The Inner Strength Of Your Weapon To Inflict Physical Damage
inflicts damage
Modifiers: STR
Delay: 2 rounds
Skill: Axes

Mistral Axe
Calls Forth The Inner Strength Of Your Weapon To Inflict Physical Damage At Range
inflicts damage
may be treated as a ranged attack if target is at a distance
Modifiers: STR
Delay: 2 rounds
Skill: Axes

Bora Axe
Calls Forth The Inner Strength Of Your Weapon To Inflict Physical Damage At Range
inflicts damage
may be treated as a ranged attack if target is at a distance
may inflict bind status
roll 1d20 if above 5 target is bound
Modifiers: STR
Delay: 2 rounds
Skill: Axes

Decimation
Calls Forth The Inner Strength Of Your Weapon To Inflict Physical Damage
inflicts damage
Modifiers: STR
Delay: 2 rounds
Skill: Axes

Onslaught
Calls Forth The Ancestral Essence Of Your Weapon To Inflict Physical Damage
inflicts damage
increases attack by 10 per use
Modifiers: DEX
Delay: 10 rounds
Skill: Axes

Primal Rend
Calls Forth The Mythical Essence Of Your Weapon To Inflict Physical Damage
inflicts damage
Modifiers: CHR
Delay: 10 rounds
Skill: Axes

Cloud Splitter
Calls Forth The Otherworldly Essence Of Your Weapon To Inflict Physical Damage
inflicts damage
physical damage is doubled
after damage calculation multiply damage by 2
possible critical hit
after damage calculation multiply damage by 5
Modifiers: STR/MND
Delay: 10 rounds
Skill: Axes

Clubs


Shining Strike
Calls Forth The Inner Strength Of Your Weapon To Inflict Light Based Damage
inflicts light based damage on target
magic attack bonus applied after modifiers
Modifiers:STR/MND
Delay: 1 round
Skill: Clubs

Seraph Strike
Calls Forth The Inner Strength Of Your Weapon To Inflict Light Based Damage
inflicts light based damage on target
magic attack bonus applied after modifiers
Modifiers:STR/MND
Delay: 1 round
Skill: Clubs

Brainshaker
Calls Forth The Inner Strength Of Your Weapon To Inflict Physical Damage
inflicts damage
may cause stun
roll 1d20 if below 10 target is stunned
Modifiers:STR
Delay: 2 rounds
Skill: Clubs

Starlight
Calls Forth The Inner Strength Of Your Weapon To Restore MP To Allies
restores MP of yourself and allies
increase MP based on determined damage
Modifiers: STR
Delay: 2 rounds
Skill: Clubs

Moonlight
Calls Forth The Inner Strength Of Your Weapon To Restore MP To Allies
restores MP of yourself and allies
increase MP based on determined damage
Modifiers: STR
Delay: 2 rounds

Skulllbreaker
Calls Forth The Inner Strength Of Your Weapon To Inflict Physical Damage
inflicts damage
reduces target INT
-5 INT
Modifiers: STR
Delay: 2 rounds

True Strike
Calls Forth The Inner Strength Of Your Weapon To Inflict Critical Damage
inflicts damage
may critical
Modifiers: STR
Delay: 2 rounds





 
 
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