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Geisteswissenschaften
"Sciences of the spirit."
Overview of Abilities

The following is a summary of abilities for Noah. They do not explain their possibility, instead simply listing what they are. For more thorough explanations, either contact me or read my other journal entries.

Data Deus: Manipulation, Creation and Deletion of Information
Having brought down the walls that separate his mind and body from the outer world, Noah is capable of inserting himself into the Data Spectrum of whatever realm he visits. In turn, the values and variables that locate themselves to each space are affected, exchanging information with his inner operations at the communicative level—meaning that the machinations of his mind upon the information schema around him resemble the relationship of one’s body with its limbs. The implications of this process are vast; he may alter the vector values of objects in their full extension (including his own.) A rock can be ‘edited’ to mock the proportions of missiles in weight and speed, or perhaps overwrite a truck’s density to assimilate a feather’s. In that same sense, his physical constitution can adopt the values that the world ‘reads’ from these objects and apply them—a punch thrown with the values of a moving car in both mass and force.

This practice examines different forms of information as they exist in subtler categories—such as mental, spiritual, the divine and others of that sort. It tries to place itself as a ‘cosmic’ computing craft from those cues; Noah could read the data that crosses from spheres of their like onto the physical one, as well as respond through their same means by constructing schema from the ground up. A holy spell could be projected through the specific arrangement of vectors and psions with whatever divine link is present (or perhaps building said divine link from nothing.) Creating these vectors take the form of symbols that later find sense with words—in an inverted sense of thought process, in which language and thought evoke the forms or images outside the person instead of outer images and experiences provoking both thought and language.

Both creation and deletion allude a wide array of conclusions; what’s to be understood is that the modification of information at a creative and destructive level refer to: (a) the arrangement of psions and vectors into networks that didn’t exist before in their exact combination and (b) the dissolving of combinations and links to the communicative level. In removing the net of information that make things what we know them to be, they’re essentially ‘deleted’—though this is not the same as being obliterated or erased ontologically. It means, in other words, that the ‘atomic bonds’ of information or data are systematically removed, to a point where their appearance or ‘idea’ in the registry of the realm is absent. What remains in their place is a sea of psions and vectors with no coherence or relation.

Taking these lengths into consideration, we resume the thought that Noah interacts with the Data Spectrum freely; his bodily vehicle submerges itself into its realm, allowing him to travel planes. At the same time, this places him at the cross roads of differing natures in data—meaning that it can’t be said he belongs to one realm fully (physical, astral, etc.). It is from this notion that he adopts the term “Nomad” as an interface, for he is not ‘essentially’ fixed to a place in time. This also means that his body is not subject to age, illness or hunger; it does, however, mean that he is limited to what’s immediately knowledgeable to him. He may speak of a concept that the plane will translate into code and thus assume some editing power, but he can’t inquire the code structure of a realm for a concept he doesn’t know or understand (it’s counter intuitive, in fact, to search directly for what is unknown—for we don’t know it.)

In simpler words, Noah may physically exit his realm and others through the Data Spectrum—the Aleph of the worlds in code form—as well as translate his thoughts into objects with its aid (creation), manipulate their constitutional values and reduce them into basic parts (deletion.) In sharing such a proximity with it, his own code is mixed with varying natures of data: from the astral, mental, spiritual, buddhic, divine and other planes, resulting in a constantly changing data point that can fix itself to those attributes at will. Overall, he can be considered a sort of cosmic-genetic-computing agent, limited to human epistemic processes but charged with otherworldly implications.

Ark: Quantum Proxies
As carriers of memory, it could be said we’re comprised of archived data from which we refer our actions. We reach a point where most of these are carried out automatically—in sequences of little effort and small systems. When it comes to Noah, he is capable of recording his decision making process into a cloud of probable actions within schemas of psions and vectors. He extends this cloud forward as a field, and depending on what the phenomenon is, his schemas respond. Suppose that Noah thinks to himself of his reaction to an incoming projectile of any sort; were this ‘thing’ to cross into his cloud of probabilities, chances are it would be met with measures that lengthen its travelling distance value indefinitely, translates the properties of its values onto himself or becomes isolated in a vector-cage. These schema go in par with micro-schemas that trigger them; it is essentially a system of computations that linger about Noah’s threshold. Being compressed into symbols or equations, the entirety of these networks that respond for Noah may be called Proxies.

Their uses span a wide array of functions—from analyzing his surroundings and combat defense systems to translating our natural language into code and creating complex webs of things. Accommodating to Noah’s perspective, well developed Proxies take the form of menu screens with their respective equations as options within them—resembling an internet browser, in that sense. The foundation for his Proxies rely on Noah’s assumed responses, and as such, it demands of him constant testing to approximate their accuracy. These tests have him undergo a number of feats, such as making virtual worlds through them and placing himself in dangerous situations, as well as developing complex questions and even more complex answers to them—making sure these register a richness of anomalies and scenarios for their use.

Basically, the Proxies and their near-constant-presence in Noah’s daily life format his perspective to that of the world as a computer program, with equations here and there. The Proxies are structured primarily to compliment Noah’s thought process; based on what he’s thinking about, they carry out micro-operations that later merge into his intention. Overall, it is helpful to think of the process that the Proxies undertake as a flowchart that starts out simple—later complicating itself by adding onto other Proxies.

In other words: A Proxy—in this context—is a sequence of psions and vectors that Noah later adds onto other sequences to form a system; these will carry out actions for him based on his calculations, later merging with more sequences. A concrete example would be imagining if something were thrown at Noah. His initial response would be to manipulate a sequence of psions and vectors that extend the value of distance which the object is travelling (making it seem as if it’s not moving at all.) Suppose another object were thrown afterwards, Noah would have the initial sequence archived after its first use then activated again with an added sequence that would—for example—manipulate the thing’s vector values into harmless states. Were a third object to be thrown, the previous sequences would be activated with another sequence following them, and so on. Essentially, it is a progressive response system. The sum of systems that act as an autonomous computing agent—complimenting his mental operations and carrying out his actions—is what he calls The Ark.

Abstraction
In managing the vectors that deal with the eidetic form of an object, one risks to ‘move’ some of those vectors out of the equation. This is what abstraction does: it takes existing vectors and displaces them elsewhere. Suppose the vectors that made someone’s fingers were displaced, it would mean they could fall off without being forcibly removed. This affects the system that the abstracted vectors belonged to, however; if it were a heart or some lungs, the system these interacted with would go haywire.

The important thing to note is that abstracted objects are separated, meaning that they are not erased—there is good memory that what was abstracted used to ‘be’ there. It resembles how one meddles with the hardware of computers; tugging some cables, pulling on things and boom. Another name for Abstraction—in this sense—would be Isolation.

The process of Abstraction works by manipulating the location of the object in their specific ‘folder’ and moving them out of it. By file or folder, what is meant is the spaces of objects categorized by their nature; the seven planes (physical, astral, spiritual, etc.) are the folders spoken of: bodies in the physical plane, chakras in the astral plane, ideas/thoughts in the mental plane, conscious acts/intentions in the buddhic plane, so on. Vectors specialize themselves according to the object formed.

What’s necessary to carry this out is a vector manipulating device—the mind, for example. The mind is the perfect device because it already combines and undoes psions and pushions in its confines; were the walls of the mind extended, it could do the same with psions and pushions outside one’s body. What determines the folders the mind can play with depends on the user’s proficiency. In Noah’s case, having assimilated with the Nous allows him editing power over any file he makes contact with—yet being tied to human epistemic processes, it means he can’t handle editing massively multiple files without making use of the Nous.

The mind is tied to these folders, but at the same time, tied to things outside them; this is what makes it ideal to manipulate other files, for otherwise, manipulating vectors would make the mind break. The fact that vectors are found in each folder is evidence that vectors /themselves/ do not belong to any of them; if the mind can toy with these, it clearly speaks of its status as something not purely of the world or any of the folders.

Noumenic/Ontological Shift
A noumenic or ontological shift is a higher level of abstraction—as well as more complicated. If there is memory of the change made by abstraction, something happens with the noumenic shift: it is believed that the ‘change’ has always /been/. The noumenic shift plays with the very essence of the thing; were a heart removed by abstraction, a heart removed by a noumenic shift would have the body working as if there never was a heart in the first place. More so, the registry of the plane would behave as such.

The difference between abstraction and noumenic shifts is that abstraction plays with vectors and files; noumenic shifts, on the other hand, play with the logic that rules files and vectors. What makes this powerful is the fact that logic is found throughout the multiverse and beyond; whether with beasts, stars or gods, their activity can be traced through logic schemes. It is with logic that the content of the files/folders is written—meaning that, necessarily, they can’t be from them.

Language is the recipient of logic. Through words, sentences and symbols, one may create a logic scheme; this also means that if one were to manipulate the logic of a plane, the language used must not be of regular kind. With regular terms and words, we can evoke thoughts on those we communicate with. With a subtler language that speaks to the essence of things as we know them, the manipulation in question is possible. It is believed, then, that the older the language is, the greater the affinity to manipulate logic will be.

This stems from God’s activity in commanding there to ‘be’ light at the beginning of things. With God having separated himself through the Aeons, whomever is in contact with these is granted a primal language that allows for the arrangement of logic. The Nous is one such Aeon, and Noah has fused with it.

It must be further understood that ‘logic’ has various ends—from laws to actions. To enable an ontological shift upon the direction of something, for example, is to have it travel ‘down’ when it meant to go ‘up’—and it wouldn’t notice this change. It would apply to energy siphoning, where the relationship between user and source is inverted, even more so to the direction of one’s intention. Effectively, one could have a threat target itself instead. In other words, enabling logic schemes upon the vectors targeted produces an ontological shift.







 
 
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