Watcher
ADVENTURES: Watchers will almost never go on an adventure that goes against their laws. A watchers power is not to be miss used, so they never go for riches or adventure, or to test their skill. If a Watch did however break these laws they would be exiled.
CHARACTERISTICS: Watchers can their unique weapon as their defense and attack in combat. They have been taught for many years the secrets of the Watchers and vowed to protect them.
ALIGNMENT: Lawful
BACKGROUND: Ageless people needed a warrior that could take all the teachings from all their ancestors, and use these teachings to protect the knowledge and history of the people. They were given the rarest of metals and were to forge their own weapon.
RACES: Descry
OTHER CLASSES:
GAME RULE INFO
Abilities: Strength and Dex is good. But a well balanced Watcher is best.
Alignment: Lawful.
Hit Die: 1d8
Class Skills:
Class: Appraise, Balance, Concentration, Craft, intimidate, Jump, listen
Cross-Class: Alchemy, bluff, Climb, Diplomacy, Disable Device, Disguise, escape artist, Gather info, handle animal, heal, hide, innuendo, intuit direction, Knowledge(any), Move silently, open lock, pick pocket, profession, ride, scry, search, sense motive, speak language, spell craft, spot, swim, tumble, use rope, wilderness lore.
Skill points at 1st level: (4+int mod) X4
Skill points at each additional level: 4+ int mod
Class Features:
Weapon and Armor Proficiency: Uses Light armor, and a special d12 sword forged by himself
Starting package: Descry
Armor: Padded. Armor bonus +1, maximum Dex +8.
Weapons: Watcher sword. (1d12 x3 crit) medium, 10lb, slash.
Skill selection: 4+ int mod.
Feat: blind fight.
Gear: Backpack, bedroll, blanket winter, 3 firewood, flint steel, pouch belt, spade, jug.
Gold: 4d4
Table 1.2: The Watcher
----------Base
Level ----- Att bonus ----- Special
1 ----- +1 ----- Attack focus
2 ----- +2 -----
3 ----- +3 ----- Defense Focus
4 ----- +4
5 ----- +5 ----- Mastered technique
6 ----- +6 -----
7 ----- +7/+1
8 ----- +8/+2
9 ----- +9/4 ----- Expert skill
10 ----- +10/5 -----
11 ----- +11/6/1
12 ----- +12/7/2
13 ----- +13/8/3 ----- Determined Spirit
14 ----- +14/9/4 -----
15 ----- +15/10/5
16 ----- +16/11/6/1
17 ----- +17/12/7/2 ----- Awareness 1/day
18 ----- 18/13/8/3 -----
19 ----- 19/14/9/4 ----- Awareness 2/day
20 ----- 20/15/10/5
::Special::
Awareness:: This ability allows the Watcher to roll a 4d die and add it to his Damage attack roll.
Attack focus: Add Dex mod to Attack roll.
Defense Focus: Add Str mod to Armor class.
Mastered technique: Add Int mod to damage.
Expert skill: Add Wis to damage.
Determined spirit: Add Cha to damage
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