Conquerors
ADVENTURES: The Conquerors life purpose is to become the best of anything. Although they strive to excel at anything, fighting is what they want to be their specialty. Conquerors keep themselves and their allies above anything else, and will stop at nothing to become perfect at anything. You will want a Conqueror on your side in a fight, but do not interfere with them or they might turn on you.
CHARACTERISTICS: Strong and determined minded. Fierce fighters.
ALIGNMENT: Good is excluded.
BACKGROUND: Conquerors comes from the Apoth’s belief that there is no such thing as impossible. The Apoth would face any challenge despite the risk it might put themselves or anyone else in. There are called Conquerors because they wish to Conquer all challenges in life.
RACES: Apoth
OTHER CLASSES:
GAME RULE INFO
Abilities: Strength and Dexterity are important factors for conquerors.
Alignment: Any
Hit Die: D8
Class Skills:
Class: Appraise, Balance, Bluff, Climb, Craft, Intimidate, Jump, Knowledge (skills), Listen, Profession, Ride, Spot.
Cross-Class: alchemy, animal empathy, concentration, craft, decipher script, diplomacy, disable device, forgery, gather info, handle animal, heal, innuendo, open lock, perform, pick pocket, read lips, scry, speak language, spellcraft, swim, tumble, rope, wilderness lore, search, sense motive, move silently, , escape artist, hide, intuit direction,
Skill points at 1st level: (4+int mod) X4
Skill points at each additional level: 4+ int mod
Class Features:
Weapon and Armor Proficiency:
Starting package:
Armor: Breastplate +5 max dex +3 pent-4 30>20 weight 30
Weapons:
• Bastardsword: 1d10, 19-20/x2 crit 10lb slashing
• Longsword: 1d8, 19-20/x2 4lb slashing
• Composite Longbow: 1d8 critx3 range:110 3lb pierce
Skill selection: +4 int mod.
Feat: Endurance.
Gear: Backpack, bedroll, blanket winter, 3 firewood, flint steel, map, pouch belt, spade, jug.
Gold: 4d4
Alternate Starting Package:
Table 1.2:
---------- Base
Level -----Att bonus ----- Special
1 ----- +1 ----- Inspiring strike
2 ----- +2
3 ----- +3 ----- Victorious
4 ----- +4
5 ----- +5
6 ----- +6 ----- Vital Strike 1/day
7 ----- +7/1
8 ----- 8/2
9 ----- 9/3 ----- Vital Strike 2/day
10 ----- 10/4
11 ----- 11/5
12 ----- 12/6 ----- Vital Strike 3/day
13 ----- 13/7/1
14 ----- 14/8/2
15 ----- 15/9/3 ----- Vital Strike 4/day
16 ----- 16/10/4
17 ----- 17/11/5
18 ----- 18/12/6 ----- Vital Strike 5/day
19 ----- 19/13/7/1
20 ----- 20/14/7/2 ----- Veteran
::Special::
Inspiring combat:: Each hit that strikes the opponent the Conqueror becomes encouraged from battle and gains 1+ to bonus attack. This temporary bonus is lost at the end of battle.
Example: You roll a 13 from a 20 sided dice. The enemy has an AC of 18. However, you have already attacked 3 times in that battle, and you’re a level 2. At the start of the battle, your melee Attack bonus was already 4 ((str mod)2+ (bonus attack)2). Therefore, with ‘inspiring combat’ of ‘3’ you will have 4+3=7 added to your d20 roll of 13. Making your attack roll 20.
Vital Strike: The Conqueror goes into combat with another foe and lands a Vital Strike. This attack allows the inspiration points gained from previous attacks to add on to the damage his attack does, plus the number of his lvl.
Example: Continuing the Example above, you already know you have landed a hit. Now you deal the damage by rolling a 6 with the damage dice. The Enemy however has 12 health left, but you really want him dead. By using ‘Vital Strike’ you can add the amount of points you gained from your ‘Inspiring combat’ (3) and multiply it by your lvl then adding the total to the damage roll. You rolled a 6, but with the add 6 from Vital Strike, you deal 12 damage. Killing the enemy.
Victorious:: For every enemy falls in battle by the Conqueror hands he gains temporary points to his or her AC. To calculate this you take the number of enemies dead in that battle, and multiply it by the Conqueror level. So if the Conqueror is a level 6, and he kills one enemy, he gets a plus 6 to his AC. After that each kill is plus 1.
Veteran: Take the number of the Conqueror level and divide by 2. Add this number to the any bonuses gained from Victorious, and Inspiring Strike.
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